[UWP] [HTML] [XBOX]消除Xbox UWP游戏中的口吃? (构造2) [英] [UWP][HTML][XBOX] Eliminate stuttering in Xbox UWP games? (Construct 2)

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问题描述

嘿!

我通过Xbox Live Creators计划部署了两款游戏,这是一次很棒的体验。然而,从我玩游戏和反馈来看,我注意到我的两个游戏都有频繁的帧起搏问题和陷帧,以及罕见的输入
滞后的情况。这些游戏在低规格的Windows 10 PC上运行得非常好(它们是UWP!)所以看到他们玩的主要平台难以运行是令人沮丧的。我以前在各种网络浏览器和移动设备上玩过,从来没有遇到过问题。
我没有声称我的构造代码是超级优化的,但是这两个游戏(尤其是GalactiMAX)的范围都很小,所以我不知道其中任何一个都是滞后的。我的猜测是XLCC以某种方式限制了CPU的使用,这就是Construct游戏依赖于运行
的好处。我想知道的是,如果有什么我可以尝试让我的两个游戏运行得更好或绕过CPU瓶颈?我可以添加到代码中吗?或者构造2中的方法与Xbox不兼容?谢谢!

I've deployed two games through the Xbox Live Creators Program and it's been a good experience. From both playing my games and feedback, however, I noticed both of my games have frequent frame pacing issues and framedrops, along with rare instances of input lag. These are games that run great on low spec Windows 10 PCs (they are UWP!) so it's frustrating to see the main platform they're played on struggle to run. I've previously played both in a variety of web browsers and mobile devices and never had an issue. I'm not claiming my Construct code is super optimized, but both games (especially GalactiMAX) are small in scope, so I'm left wondering how either are lagging at all. My guess is XLCC limits CPU usage in some way, which is what Construct games rely on to run well. What I want to know is if there's anything I can try to make both of my games run better or get around the CPU bottleneck? Is there anything I can add to the code? Or a method in Construct 2 that doesn't play nice with Xbox? Thanks!

AJ(ONLYUSEmeFEET)

AJ (ONLYUSEmeFEET)

推荐答案

Hi Metroid0070,

Hi Metroid0070,

欢迎光临  开发通用
Windows应用
 论坛
,在这个论坛中,我们专注于开发通用Windows应用程序问题。我将把这个帖子移到相应的论坛上以获得专业的答案。

Welcome to Developing Universal Windows apps forum,  in this forum, we are focusing on developing universal windows apps issue. I will move this thread to corresponding forum for a professional answer.

感谢您的理解。

致以最好的问候,

Breeze

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