Kinect绑定姿势计算 [英] Kinect bind pose calculations
问题描述
如果我有当前姿势关节的位置,如何计算当前用户的绑定姿势关节?
我需要用于计算四元数的数据 - 我不想使用BoneOrientations集合。
为什么不呢?如果你没有使用BoneOrientations,有几个线程讨论如何计算欧拉角。
如果您没有获得您正在寻找的方向数据,您使用的是正确的表格。它具有绝对和层次结构。工具箱中提供了一个示例Avaterring,然后演示了如何使用方向
How can I calculate joints of bind pose for current user if I have positions of current pose joints?
I need that data for calculating quaternions - I don't want to use BoneOrientations collection.
Why not? there are several threads that discuss how you can calculate Euler angles if you are not using the BoneOrientations.
If you are not getting the orientation data you are looking for are you using the correct form. It has both absolute and hierarchical. There is a sample provided in the toolkit, Avaterring, then demonstrates how to use the orientations
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