Kinect绑定姿势计算 [英] Kinect bind pose calculations

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本文介绍了Kinect绑定姿势计算的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

如果我有当前姿势关节的位置,如何计算当前用户的绑定姿势关节?



我需要用于计算四元数的数据 - 我不想使用BoneOrientations集合。

解决方案

为什么不呢?如果你没有使用BoneOrientations,有几个线程讨论如何计算欧拉角。


之间http://social.msdn.microsoft.com/Forums/en-US/home?category=kinectsdk&forum=kinectsdkaudioapi%2Ckinectsdknuiapi%2Ckinectsdk%2Ckinectsdkfacetracking&sort = relevdesc& brandIgnore = True& searchTerm =计算+角度+ +关节之间的差异


如果您没有获得您正在寻找的方向数据,您使用的是正确的表格。它具有绝对和层次结构。工具箱中提供了一个示例Avaterring,然后演示了如何使用方向


http://social.msdn.microsoft.com/Forums/ EN-US / 26c91520-2e8d-4b72-b43d-06258d68ee91 / Kinect的关节分层-取向混乱?论坛= kinectsdknuiapi


How can I calculate joints of bind pose for current user if I have positions of current pose joints?

I need that data for calculating quaternions - I don't want to use BoneOrientations collection.

解决方案

Why not? there are several threads that discuss how you can calculate Euler angles if you are not using the BoneOrientations.

http://social.msdn.microsoft.com/Forums/en-US/home?category=kinectsdk&forum=kinectsdkaudioapi%2Ckinectsdknuiapi%2Ckinectsdk%2Ckinectsdkfacetracking&sort=relevancedesc&brandIgnore=True&searchTerm=calculate+angles+between+joints

If you are not getting the orientation data you are looking for are you using the correct form. It has both absolute and hierarchical. There is a sample provided in the toolkit, Avaterring, then demonstrates how to use the orientations

http://social.msdn.microsoft.com/Forums/en-US/26c91520-2e8d-4b72-b43d-06258d68ee91/kinect-joint-hierarchical-orientation-confusion?forum=kinectsdknuiapi


这篇关于Kinect绑定姿势计算的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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