如何序列化和反序列化的JSON对象到一定深度在C#中? [英] How to serialize or deserialize a JSON Object to a certain depth in C#?

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问题描述

我只想要一个对象(我不希望任何儿童)的第一深度水平。我愿意用任何可用的库。当到达递归深度大多数图书馆只会抛出只是忽略了一个例外,而不是。如果这是不可能的,有没有办法忽略某些成员的序列化给予一定的数据类型?

编辑: 比方说,我有一个对象,像这样:

 类的MyObject
{
    字符串名称=丹;
    INT年龄= 88;
    名单<儿童> myChildren = ...(很多孩子有很多孙辈的);
}
 

我想删除所有儿童(复杂类型偶数)返回一个对象是这样的:

 类的MyObject
{
    字符串名称=丹;
    INT年龄= 88;
    名单<儿童> myChildren = NULL;
}
 

解决方案

这是可能的 Json.NET 使用一些之间的<协调href="http://james.newtonking.com/projects/json/help/html/T_Newtonsoft_Json_JsonWriter.htm"><$c$c>JsonWriter和串行的<一个href="http://james.newtonking.com/projects/json/help/ContractResolver.html"><$c$c>ContractResolver.

自定义 JsonWriter 递增一个对象时启动计数器,然后当它结束时再次将它减。

 公共类CustomJsonTextWriter:JsonTextWriter
{
    公共CustomJsonTextWriter(的TextWriter的TextWriter):基地(的TextWriter){}

    公众诠释CurrentDepth {获得;私定; }

    公众覆盖无效WriteStartObject()
    {
        CurrentDepth ++;
        base.WriteStartObject();
    }

    公众覆盖无效WriteEndObject()
    {
        CurrentDepth--;
        base.WriteEndObject();
    }
}
 

自定义 ContractResolver 采用特殊<一个href="http://james.newtonking.com/projects/json/help/html/P_Newtonsoft_Json_Serialization_JsonProperty_ShouldSerialize.htm"><$c$c>ShouldSerialize predicate上,将被用于验证当前深度的所有属性。

 公共类CustomContractResolver:DefaultContractResolver
{
    私人只读Func键&LT;布尔&GT; _includeProperty;

    公共CustomContractResolver(Func键&LT;布尔&GT; includeProperty)
    {
        _includeProperty = includeProperty;
    }

    保护覆盖JsonProperty CreateProperty(
        的MemberInfo成员,MemberSerialization memberSerialization)
    {
        VAR属性= base.CreateProperty(成员,memberSerialization);
        VAR shouldSerialize = property.ShouldSerialize;
        property.ShouldSerialize = OBJ =&GT; _includeProperty()&安培;&安培;
                                          (shouldSerialize == NULL ||
                                           shouldSerialize(物镜));
        返回财产;
    }
}
 

下面的方法显示了这两个自定义类是如何协同工作。

 公共静态字符串SerializeObject(obj对象,诠释MAXDEPTH)
{
    使用(VAR strWriter =新的StringWriter())
    {
        使用(VAR jsonWriter =新CustomJsonTextWriter(strWriter))
        {
            FUNC&LT;布尔&GT;包括=()=&GT; jsonWriter.CurrentDepth&LT; = MAXDEPTH;
            VAR解析器=新CustomContractResolver(含);
            无功序列化=新JsonSerializer {ContractResolver =解析器};
            serializer.Serialize(jsonWriter,OBJ);
        }
        返回strWriter.ToString();
    }
}
 

下面的测试code说明分别限制了最大深度为1和2的水平。

  VAR OBJ =新节点{
    NAME =一,
    儿童=新节点{
        名称=两节,
        儿童=新节点{
            NAME =三化
        }
    }
};
变种TXT1 = SerializeObject(物镜,1);
变种TXT2 = SerializeObject(物镜,2);

公共类节点
{
    公共字符串名称{;组; }
    公众子节点{获得;组; }
}
 

I only want the first depth level of an object (I do not want any children). I am willing to use any library available. Most libraries will merely throw an exception when the recursion depth is reached, instead of just ignoring. If this isn't possible, is there a way to ignore serialization of certain members given a certain datatype?

Edit: Let's say I have an object like so:

class MyObject
{
    String name = "Dan";
    int age = 88;
    List<Children> myChildren = ...(lots of children with lots of grandchildren);
}

I want to remove any children (complex types even) to return an object like this:

class MyObject
{
    String name = "Dan";
    int age = 88;
    List<Children> myChildren = null;
}

解决方案

This is possible in Json.NET using some coordination between the JsonWriter and the serializer's ContractResolver.

A custom JsonWriter increments a counter when an object is started and then decrements it again when it ends.

public class CustomJsonTextWriter : JsonTextWriter
{
    public CustomJsonTextWriter(TextWriter textWriter) : base(textWriter) {}

    public int CurrentDepth { get; private set; }

    public override void WriteStartObject()
    {
        CurrentDepth++;
        base.WriteStartObject();
    }

    public override void WriteEndObject()
    {
        CurrentDepth--;
        base.WriteEndObject();
    }
}

A custom ContractResolver applies a special ShouldSerialize predicate on all properties that will be used to verify the current depth.

public class CustomContractResolver : DefaultContractResolver
{
    private readonly Func<bool> _includeProperty;

    public CustomContractResolver(Func<bool> includeProperty)
    {
        _includeProperty = includeProperty;
    }

    protected override JsonProperty CreateProperty(
        MemberInfo member, MemberSerialization memberSerialization)
    {
        var property = base.CreateProperty(member, memberSerialization);
        var shouldSerialize = property.ShouldSerialize;
        property.ShouldSerialize = obj => _includeProperty() &&
                                          (shouldSerialize == null ||
                                           shouldSerialize(obj));
        return property;
    }
}

The following method shows how these two custom classes work together.

public static string SerializeObject(object obj, int maxDepth)
{
    using (var strWriter = new StringWriter())
    {
        using (var jsonWriter = new CustomJsonTextWriter(strWriter))
        {
            Func<bool> include = () => jsonWriter.CurrentDepth <= maxDepth;
            var resolver = new CustomContractResolver(include);
            var serializer = new JsonSerializer {ContractResolver = resolver};
            serializer.Serialize(jsonWriter, obj);
        }
        return strWriter.ToString();
    }
}

The following test code demonstrates limiting the maximum depth to 1 and 2 levels respectively.

var obj = new Node {
    Name = "one",
    Child = new Node {
        Name = "two",
        Child = new Node {
            Name = "three"
        }
    }
};
var txt1 = SerializeObject(obj, 1);
var txt2 = SerializeObject(obj, 2);

public class Node
{
    public string Name { get; set; }
    public Node Child { get; set; }
}

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