支持WP8多种分辨率 - 多种纹理还是缩放? [英] Supporting WP8 Multiple Resolutions - Multiple textures or scaling?

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问题描述

我正在为WP8开发一个Native C ++游戏。 我开始为每个分辨率制作多组纹理,并在加载时加载正确的设置。 这样工作正常,但只创建了一部分纹理,
大小似乎变得太大了。

I'm developing a Native C++ game for WP8.  I started out making multiple sets of the textures sized for each resolution and just loading the correct set in at load time.  This works fine but with only a portion of the textures created, the size appears to be getting too large for this.

我刚发现一些信息似乎表明你可以使用内置的缩放器。 我应该只加载最高分辨率的图像并让手机缩小吗?

I just found some information that seemed to indicate you can use a built in scaler.  Should I just load the highest resolution set of images and let the phone scale down?

这是一款2D游戏,我正在使用DirectXTK项目中的SpriteBatch绘图功能而没有看到让它缩小规模的方法。 图片刚刚离开屏幕。

This is a 2D game and I'm using the SpriteBatch draw functions from the DirectXTK project and didn't see a way to have it scale things down.  The images just went off screen.

任何建议都将受到赞赏。

Any suggestions would be appreciated.

谢谢,

Reggie

Thanks,
Reggie

阿凡达空战 - 僵尸土耳其爆发 - RC飞机挑战 - 阿凡达激光标签

Avatar Air Wars - Zombie Turkey Outbreak - RC Airplane Challenge - Avatar Laser Tag

推荐答案

嗨Reggie,我对游戏并不熟悉,但让我们看看这些链接是否对你有帮助。

Hi Reggie, I'm not very familiarized with games but let's see if these links helps you.

问候。


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