XNA图形开发 [英] XNA Graphics Development

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本文介绍了XNA图形开发的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

当前遵循发布到以下位置的C#教程:

Presently following the C# tutorials posted to: http://www.youtube.com/results?search_query=c%23%20chapter%20101&search=Search&sa=X&oi=spell&resnum=0&spell=1[^]

The lessons, though necessary, do not see guidance in the creation of game graphics. My specific interest at the moment is to develop the venues where competition takes place, the stadium, arena and the court is what I want to create with great fidelity.

Seeking knowlege on how one codes for this and related items. Much thanks for your attention as I await a reply

Phil Pense

推荐答案

我不是XNA编程专家,但是程序员很少直接通过代码创建3D objets或场景(不仅在XNA上如此).

通常,在3D建模软件上创建3D对象和/或场景,然后将其保存在磁盘上(以任何标准格式),然后使用专用功能将这些文件加载​​到您的应用程序中.

所以我的建议是:

1-在XNA API中找到可加载3D网格或完整场景的类/函数.查找这些功能支持的文件格式.
2-使用3D建模软件(例如Blender或任何您想要的东西)设计您的对象/场景.只要确保您可以将数据导出为XNA API中找到的格式即可.

我快速搜索了一下,发现了这一点(可能是一个开始):
http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series2/Loading_a_Model.php [ ^ ]
I am not an expert in XNA programming, but programmers rarely create their 3D objets or scenes directly from code (this is true not only on XNA).

Usually, 3D objects and/or scenes are created on a 3D modeling software, saved on disk (into whatever standard format), these files are then loaded in your application with dedicated functions.

So my suggestions are:

1- Find in XNA API the classes/functions to load 3D meshes or complete scenes. Find the supported file format for these functions.
2- Design your objects/scenes with a 3D modeling software (like Blender or whatever you want). Just make sure you can export your data into the format you found in XNA API.

I Googled quickly and found this (it might be a start):
http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series2/Loading_a_Model.php[^]


您好:)

我想您可以在这里找到大部分想要的东西:)

XNA开发人员中心 [
Hi there :)

I think you can find most of what you want from here :)

XNA Developer Center[^]


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