C#XNA游戏开发后, [英] C# game development after XNA

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本文介绍了C#XNA游戏开发后,的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我是一个游戏开发商谁在过去的四个版本,它使在XNA网络语言游戏。不幸的是,现在有这个消息:<一href=\"http://www.gamasutra.com/view/news/185894/Its_official_XNA_is_dead.php#.UQ3yiehQCh8\">http://www.gamasutra.com/view/news/185894/Its_official_XNA_is_dead.php#.UQ3yiehQCh8

I am a game developer who made games in .Net languages with XNA for the past four versions of it. Unfortunately now there's this news: http://www.gamasutra.com/view/news/185894/Its_official_XNA_is_dead.php#.UQ3yiehQCh8

我测量游戏引擎的生态系统,寻找支持在Visual Studio编码的东西(我用F#巨资,信不信由你!),我无法找到的东西,是一种高品质,的仍然活着的和高性能,以取代XNA。团结例如中肯綮,因为它只允许在MonoDevelop的脚本,而我希望有一个更友好的开发经验。

I am surveying the ecosystem of game engines, looking for something that supports coding in Visual Studio (I use F# heavily, believe it or not!) and I am having trouble finding something that is high quality, still alive, and high performance to replace XNA. Unity for example misses the mark because it only allows for scripting in MonoDevelop, while I want a more developer friendly experience.

那么,什么是一个很好的替代XNA?

So what is a good replacement for XNA?

推荐答案

如果你想利用XNA上的API,你应该赌 MonoGame 。这是一个兼容的API XNA是针对在多个平台(包括使用OpenGL一些非Windows平台)上运行。发展是非常活跃,MonoGame近来越来越被开始在Windows应用麦德龙工作一个完整的三维堆叠(感谢 SharpDX )。你可以看看href=\"https://github.com/mono/MonoGame/tree/develop3d\"> develop3d 分支的最新

If you want to leverage on XNA API, you should bet on MonoGame. It is a compatible XNA API that is targeting to run on several platforms (including several non Windows platforms using OpenGL). The development is very active, MonoGame is recently getting a full 3D stack that is starting to work on Windows Metro app (thanks to SharpDX). You can have a look at the latest develop3d branch.

这篇关于C#XNA游戏开发后,的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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