无法在ARC上释放内存泄漏iOS(UIImageView,UIImage,CGImage) [英] Memory Leak iOS (UIImageView,UIImage,CGImage) not freed on ARC
问题描述
我正在尝试实现一个简单的视频流,但是由于某种原因,我的内存无法释放:
Im trying to implement a simple video stream but for some reason my memory won't get freed:
(void)updateImage:(UIImage *)image{
self.indicator.hidden = TRUE;
//CGImageRelease([self.imageView.image CGImage]);
self.imageView.image = nil;
self.imageView.image = image;
[self.imageView setNeedsDisplay];
}
如果我使用
CGImageRelease([self.imageView.image CGImage]);
内存将被释放.但是,当我返回以前的视图控制器时,该应用程序将崩溃,因为它尝试释放该图像的已分配内存,而该内存已经释放了.从异步任务中调用此方法,该任务使用以下方法创建图像:
memory will be freed. But when I return to a previous view controller the app will crash as it tries to free the allocated memory for that image, which I already freed. This method is called from a async task which creates an image using:
UIImage *image = [UIImage imageWithCGImage:cgImage];
CGImageRelease(cgImage);
CGDataProviderRelease(provider);
CFRelease(data);
据我了解,UIImage现在拥有CGImage,我不必释放它. 那么,有什么方法可以确保当我用新图像更新UIImageView时释放UIImage吗?
As I understood it the UIImage now owns the CGImage and I shouldn't have to release it. So is there anyway to ensure that the UIImage is freed when I updated the UIImageView with a new image?
推荐答案
好的,所以我终于找到了问题所在.
Ok so I finally figured out the problem.
正如我所说,我正在使用一些后台线程来执行图像更新,解决方案是将其添加为自动释放池,如下所示:
As I said I was using some background thread to perform the image update, the solution was to add it as a autorelease pool as following:
@autoreleasepool {
[self.delegate performSelectorOnMainThread:@selector(updateImage:) withObject:[self fetchImage] waitUntilDone:NO];
}
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