-mouseMoved OSX不在Sprite Kit SKScene中调用 [英] -mouseMoved OSX does not get called in a sprite kit SKScene

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本文介绍了-mouseMoved OSX不在Sprite Kit SKScene中调用的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

以下响应者(在NSResponder中定义)不会在OSX的SKScene中被调用:

The following responder (defined in NSResponder) does not get called in an SKScene in OSX:

-(void) mouseMoved:(NSEvent *)theEvent {
    DLog(@"TEST");
}

我说过,该窗口接受应用程序委托中的鼠标移动事件.

I have said the window to accept mouse moved events in the app delegate.

_window.acceptsMouseMovedEvents = YES;

谢谢.

解决方案:

添加到应用程序委托中:

Add to the app delegate:

_window.acceptsMouseMovedEvents = YES;
[_window makeFirstResponder:self.skView.scene];

推荐答案

添加到应用程序委托中:

Add to the app delegate:

_window.acceptsMouseMovedEvents = YES;
[_window makeFirstResponder:self.skView.scene];

这篇关于-mouseMoved OSX不在Sprite Kit SKScene中调用的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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