如何在路径中使玩家移至对侧? [英] How to make player move to opposite side while is in a path?
本文介绍了如何在路径中使玩家移至对侧?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我希望当触摸开始时,播放器(红色圆圈)移动到圆形路径的另一侧.我已经使播放器遵循了路径,但是我没有在互联网上找到我的问题的答案.
I want that when touches began the player (red circle) moves to the opposite side of the circular path. I already made that the player follows a path, but I havent find answer to my question on internet.
override func didMoveToView(view: SKView) {
player = SKSpriteNode(imageNamed: "circulo")
player.position = CGPoint(x: self.frame.width / 2, y: self.frame.height / 2 - 170)
player.color = colorGris
player.colorBlendFactor = 1
player.size = CGSize(width: 25, height: 25)
self.addChild(player)
player.zPosition = 3
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
/* Called when a touch begins */
if gameStarted == false {
gameStarted = true
moveClockWise()
movingClockWise = true
}
}
func moveClockWise(){
let dx = player.position.x - self.frame.width / 2
let dy = player.position.y - self.frame.height / 2
let rad = atan2(dy, dx)
path = UIBezierPath(arcCenter: CGPoint(x:self.frame.width / 2, y: self.frame.height / 2) , radius: 170, startAngle: rad, endAngle: rad + CGFloat(M_PI * 4), clockwise: true)
let follow = SKAction.followPath(path.CGPath, asOffset: false, orientToPath: true, speed: 200)
player.runAction(SKAction.repeatActionForever(follow).reversedAction())
}
推荐答案
在圆形路径中移动对象的最简单方法之一是
One of the easiest ways to move an object in a circular path is to
- 创建一个
SKNode
容器 - 创建一个精灵
- 将容器添加到场景中
- 将精灵的
x
位置设置为圆形路径的半径 - 将精灵添加到容器中
- 旋转容器
- Create a
SKNode
container - Create a sprite
- Add the container to the scene
- Set the sprite's
x
position to the radius of the circular path - Add the sprite to the container
- Rotate the container
如果要将精灵移动到另一侧或更改旋转半径,只需
If you want to move the sprite to the other side or change the rotation's radius, simply
- 更改精灵的
x
位置
如果要更改旋转方向,
- 反转容器的旋转
示例代码:
// 1) Create the container node
let node = SKNode()
// 2) Create a sprite
let sprite = SKSpriteNode(color:SKColor.blueColor(),size:CGSizeMake(20,20))
var rotation:CGFloat = CGFloat(M_PI)
let radius:CGFloat = 50
override func didMoveToView(view: SKView) {
scaleMode = .ResizeFill
node.position = view.center
// 3) Add the container to the scene
addChild(node)
// 4) Set the sprite's x position
sprite.position = CGPointMake(radius, 0)
// 5) Add the sprite to the container
node.addChild(sprite)
// 6) Rotate the container
rotate()
}
// Rotate the container
func rotate() {
let action = SKAction.rotateByAngle(rotation, duration: 4)
node.runAction(SKAction.repeatActionForever(action),withKey: "rotate")
}
// 8) Reverse the direction of the rotation
func reverse() {
rotation = -rotation
}
// Stop rotating the container
func stopRotation() {
if node.actionForKey("rotate") != nil {
node.removeActionForKey("rotate")
}
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
/* 7) Change the sprite's x-position */
if sprite.actionForKey("move") == nil {
stopRotation()
let opposite = -sprite.position.x * 2
let move = SKAction.moveByX(opposite, y: 0, duration: 3)
let rotate = SKAction.runBlock {
self.rotate()
}
sprite.runAction(SKAction.sequence([move, rotate]), withKey: "move")
}
}
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