C#中的重载赋值运算符 [英] Overloading assignment operator in C#
问题描述
我知道=
运算符不能重载,但是必须有一种方法可以在这里执行我想要的操作:
I know the =
operator can't be overloaded, but there must be a way to do what I want here:
我正在创建代表定量单位的类,因为我正在做一些物理工作.显然,我不能只是从基元继承而已,但我希望我的类的行为完全像基元一样-我只是希望它们的键入方式不同.
I'm just creating classes to represent quantitative units, since I'm doing a bit of physics. Apparently I can't just inherit from a primitive, but I want my classes to behave exactly like primitives -- I just want them typed differently.
所以我可以去
Velocity ms = 0;
ms = 17.4;
ms += 9.8;
等
我不确定该怎么做.我以为我会写一些像这样的类:
I'm not sure how to do this. I figured I'd just write some classes like so:
class Power
{
private Double Value { get; set; }
//operator overloads for +, -, /, *, =, etc
}
但是显然我不能重载赋值运算符.有什么办法可以使我获得这种行为?
But apparently I can't overload the assignment operator. Is there any way I can get this behavior?
推荐答案
听起来您应该使用 struct 而不是类...,然后还要创建一个隐式转换运算符作为各种加法运算符等.
It sounds like you should be using a struct rather than a class... and then creating an implicit conversion operator, as well as various operators for addition etc.
下面是一些示例代码:
public struct Velocity
{
private readonly double value;
public Velocity(double value)
{
this.value = value;
}
public static implicit operator Velocity(double value)
{
return new Velocity(value);
}
public static Velocity operator +(Velocity first, Velocity second)
{
return new Velocity(first.value + second.value);
}
public static Velocity operator -(Velocity first, Velocity second)
{
return new Velocity(first.value - second.value);
}
// TODO: Overload == and !=, implement IEquatable<T>, override
// Equals(object), GetHashCode and ToStrin
}
class Test
{
static void Main()
{
Velocity ms = 0;
ms = 17.4;
// The statement below will perform a conversion of 9.8 to Velocity,
// then call +(Velocity, Velocity)
ms += 9.8;
}
}
(作为旁注...我看不出它是如何真正代表速度的,因为肯定需要方向和幅度.)
(As a side-note... I don't see how this really represents a velocity, as surely that needs a direction as well as a magnitude.)
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