C ++中的重载赋值运算符的返回类型 [英] return type of overloading assignment operator in c++
问题描述
Possible Duplicate:
Why must the copy assignment operator return a reference/const reference?
Operator= overloading in C++
我已经问过有关此赋值运算符重载的问题.我可能会问一个愚蠢的问题.请原谅我.
I have already asked a question about this assignment operator overloading. I may be asking a foolish question. Pardon me.
我的类声明是这样的:
class Circle
{
public:
Circle();
Circle(const Circle &);
Circle(unsigned short rad);
unsigned short getRadius() const { return itsradius; }
void setRadius(unsigned short rad) { itsRadius = rad; }
private:
unsigned short itsRadius:
};
我的班级定义:
Circle::Circle()
{
itsRadius = 0;
}
Circle::Circle(unsigned short rad)
{
itsRadius = rad;
}
Circle::Circle(const Circle & rhs)
{
itsRadius = rhs.getRadius();
}
我正在像这样重载赋值运算符:
I am overloading assignment operator like this:
SimpleCircle & SimpleCircle::operator=(const SimpleCircle & rhs)
{
itsRadius = rhs.getRadius();
return *this;
}
当我们处理"itsRadius = rhs.getRadius()"之类的当前对象时,当前对象的半径将被更改,那么,返回"* this"的需求是什么?可以将此功能重写为void吗?有什么问题吗?还是只是遵循的标准?
When we are working on the current object like "itsRadius = rhs.getRadius()", the current object's radius will be changed, then, what is the need for returning "*this" ? Can this function be re-written as a void one ? Is there any problem with it ? Or is it just a standard to follow ?
推荐答案
遵循良好的约定,以与operator=
的内置类型的行为保持一致.
That is a good convention to follow to be consistent with the behavior of operator=
for built-in types.
对于内置类型,您可以执行以下操作:
With built-in types you can do something like this:
int a, b, c;
// ...
a = b = c = 10;
如果您不将引用返回给*this
,则您的类型将不支持分配链.
If you do not return the reference to *this
, the assignment chain won't be supported by your type.
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