F#中的全局运算符重载 [英] Global operator overloading in F#
问题描述
我正在为笛卡尔乘积和矩阵乘法定义自己的运算符.
I'm starting down the road of defining my own operators for Cartesian products and matrix multiplication.
以矩阵和向量作为列表的别名:
With matrices and vectors aliased as lists:
type Matrix = float list list
type Vector = float list
我可以通过编写自己的初始化代码(并使笛卡尔产品成为便宜货)
I can write my own initialisation code (and get a Cartesian product into the bargain) by writing
let inline (*) X Y =
X |> List.collect (fun x -> Y |> List.map (fun y -> (x, y)))
let createVector size f =
[0..size - 1] |> List.map (fun i -> f i)
let createMatrix rows columns f =
[0..rows - 1] * [0..columns - 1] |> List.map (fun i j -> f i j)
到目前为止,一切都很好.问题是我的*
定义抹去了常规定义,即使我的版本仅针对Lists定义,而Lists没有自己的乘法运算符.
So far so good. The problem is that my definition of *
wipes out the normal definition, even though my version is only defined for Lists, which don't have their own multiplication operator.
文档 http://msdn.microsoft.com/en-us/library/vstudio /dd233204.aspx 指出新定义的运算符优先于内置运算符".但是,我不希望所有数字化身都被淘汰掉-肯定是静态类型会解决这个问题吗?
The documentation http://msdn.microsoft.com/en-us/library/vstudio/dd233204.aspx states that "newly defined operators take precedence over the built-in operators". However, I wasn't expecting all of the numerical incarnations to be wiped out -- surely static typing would take care of this?
我知道可以定义一个尊重类型的全局运算符,因为MathNet Numerics使用*
进行矩阵乘法.我也想走这条路,这将要求打字系统将矩阵乘法的优先级高于Matrix
类型(它们本身就是列表)的笛卡尔积.
I know it is possible to define a global operator that respects types, because MathNet Numerics uses *
for matrix multiplication. I would also like to go down that road, which would require the typing system to prioritise matrix multiplication over the Cartesian product of Matrix
types (which are themselves lists).
有人知道如何在F#中执行此操作吗?
Does anyone know how to do this in F#?
推荐答案
(非惯用的)解决方案是这里:
Here is the (non idiomatic) solution:
type Mult = Mult with
static member inline ($) (Mult, v1: 'a list) = fun (v2: 'b list) ->
v1 |> List.collect (fun x -> v2 |> List.map (fun y -> (x, y))) : list<'a * 'b>
static member inline ($) (Mult, v1:'a ) = fun (v2:'a) -> v1 * v2 :'a
let inline (*) v1 v2 = (Mult $ v1) v2
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