在three.js中将向量从全局空间转换为局部向量 [英] Translate a vector from global space to local vector in three.js
问题描述
在场景中有旋转对象时,如何将全局矢量转换到该旋转对象的局部空间中,以便在全局矢量的同一位置渲染它们?
With a rotated object in my scene, how can I translate a global vector into the local space of that rotated object, so that they are rendered in the same spot of the global vector?
例如,旋转的但位于全局原点的多维数据集。现在,我想为每个全局尺寸(x,y,z)渲染线,但是将它们作为子级添加到旋转的多维数据集而不是全局场景中。 如何计算并在three.js中实现这些矢量的旋转,以便它们对齐?
Take for example a cube that is rotated but at the global origin. Now I would like to render lines for each global dimension (x, y, z), but added as children to the rotated cube, not the global scene. How do I calculate and in three.js implement the rotation of those vectors so they will line up?
推荐答案
您要添加一个对象作为父对象的子对象,以使子对象的世界位置和方向不变。。
You want to add an object as a child of a parent object such that the world position and orientation of the child do not change.
您可以使用以下模式进行操作:
You can do that using the following pattern:
parent.attach( object );
three.js r.107
three.js r.107
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