在A帧中添加多边形 [英] Add polygon in A-frame
本文介绍了在A帧中添加多边形的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
是否可以在A帧中添加多边形?就像这样:
Is there a way to add polygon in A-frame? Kinda like:
<a-entity geometry="primitive:polygon;positions:x y z, ..., x y z;">
</a-entity>
?
谢谢。
推荐答案
曾经有一个多边形组件,但不适用于0.5.0或0.6.0。因此,您必须通过创建一个向实体添加网格的组件来使自己在three.js中:
There used to be a polygon-component, but it doesn't work with 0.5.0 or 0.6.0. So you have to make your own in three.js, by creating a component which adds a mesh to your entity:
let points = []; //vertices of Your shape
points.push( new THREE.Vector2( 0, 0 ) );
points.push( new THREE.Vector2( 3, 0 ) );
points.push( new THREE.Vector2( 5, 2 ) );
points.push( new THREE.Vector2( 5, 5 ) );
points.push( new THREE.Vector2( 5, 5 ) );
points.push( new THREE.Vector2( 2, 7 ) );
// scaling, not necessary:
for( var i = 0; i < points.length; i ++ ) {
points[ i ].multiplyScalar( 0.25 );
}
// Create new shape out of the points:
var heartShape = new THREE.Shape(points);
// Create geometry out of the shape
var geometry = new THREE.ShapeGeometry( heartShape );
// Give it a basic material
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
// Create a mesh using our geometry and material
var mesh = new THREE.Mesh( geometry, material ) ;
// add it to the entity:
this.el.object3D.add( mesh );
工作小提琴此处,它是'foo'组件。
Working fiddle here, it's the 'foo' component.
UPDATE
您可以使用以下方法沿z轴将其拉伸为3D对象:
UPDATE
You can make the shape to a 3D object by extruding it along the z-axis, using:
var extrudedGeometry = new THREE.ExtrudeGeometry(shape, {amount: 5,
bevelEnabled: false});
您可以找到有关拉伸参数的更多信息此处。 金额
是对象的厚度。
工作小提琴此处。
You can find more information about extrusion params here. The amount
is the 'thickness' of the object.
Working fiddle here.
这篇关于在A帧中添加多边形的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!
查看全文