将大型CATiledLayer渲染到较小的区域 [英] Render large CATiledLayer into smaller area

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本文介绍了将大型CATiledLayer渲染到较小的区域的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我有一个大小为4096 x 4096的CATiledLayer,我想将其渲染为大小为1024 x 1024的PNG

I have a CATiledLayer of size 4096 x 4096 which I want to render into a PNG of size 1024 x 1024

这不是这么做的...

this isnt doing it...

-(NSData *)createPNGFormat
{
    UIGraphicsBeginImageContext(CGSizeMake(1024, 1024));
    tiledLayer.transform = CATransform3DMakeScale(0.25, 0.25, 1.0);
    [tiledLayer renderInContext:UIGraphicsGetCurrentContext()];
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return UIImagePNGRepresentation(image);     

}

关于如何执行此操作的任何想法?

Any ideas on how to do this?

推荐答案

[First Hack]蛮力,逐块渲染。这工作(缓慢)

-(UIImage *)renderTileX:(NSInteger)xpos tileY:(NSInteger)ypos scale:(CGFloat)ascale
{
    CGSize tiledsize = tiledLayer.tileSize;
    CGRect tiledframe = tiledLayer.bounds;
    CALayer *container = [CALayer layer];
    container.frame = CGRectMake(0, 0, tiledsize.width,tiledsize.height);
    UIGraphicsBeginImageContext(tiledsize);
    [container addSublayer:tiledLayer];
    tiledLayer.frame = CGRectMake(-tiledsize.width*xpos,-tiledsize.height*ypos, tiledframe.size.width, tiledframe.size.height);
    [container renderInContext:UIGraphicsGetCurrentContext()];
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    [tiledLayer removeFromSuperlayer];

    CGFloat fsize = tiledsize.width*ascale;
    CGRect apicrect = CGRectMake(0,0,fsize,fsize);

    UIGraphicsBeginImageContext(apicrect.size);
    [image drawInRect:apicrect];
    UIImage *thumb = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return thumb;   


}


-(UIImage *)renderTiledLayer
{

    UIGraphicsBeginImageContext(CGSizeMake(1024, 1024));

    for (NSInteger x = 0 ; x<4; x++) {
        for (NSInteger y = 0; y < 4; y++) {
            NSLog(@"render %d:%d",x,y);
            UIImage *tile = [self renderTileX:x tileY:y scale:0.25];
            [tile drawAtPoint:CGPointMake(x*256, y*256)];
        }
    }
    UIImage *fimage = UIGraphicsGetImageFromCurrentImageContext();

    UIGraphicsEndImageContext();


    return fimage;      
}

[使用Google ...]更好的方法

-(UIImage *)createThumb
{

    UIGraphicsBeginImageContext(CGSizeMake(1024, 1024));
    CGContextScaleCTM(UIGraphicsGetCurrentContext(), 0.25, 0.25);
    [tiledLayer renderInContext:UIGraphicsGetCurrentContext()];
    UIImage *fimage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return fimage;  
}

这篇关于将大型CATiledLayer渲染到较小的区域的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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