在unity3d中使用手指拖动3d对象 [英] Drag 3d object using fingers in unity3d

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本文介绍了在unity3d中使用手指拖动3d对象的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我创建一个具有AR相机和3d对象的场景.当应用程序启动时,我在屏幕上看到该对象.我想用手指移动此对象.我尝试了很多代码.但是我找不到适合自己的解决方案.

I create a scene has an AR camera and a 3d object. When application starts, I see the object on the screen. I want to move this object using fingers. I tried many codes. But I couldn't find a nice solution for me.

AR摄像机被标记为MainCamera.我使用下面的代码,结果对我来说是意外的.我单击对象,控制台输出在这里:

AR camera is tagged MainCamera. I use below code, and the result is unexpected for me. I click on object and the console output is here:

如何将3d对象移动到鼠标单击的位置?我不使用任何标记.

How can I move 3d object to mouse click position? I don't use any marker.

Vector3 vect3 = Camera.main.WorldToScreenPoint(car.transform.position);
Debug.Log("Vect3 = " + car.transform.position.x + "-" + car.transform.position.y + "-" + car.transform.position.z);         

Vector3 p = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10.0f));//Camera.main.nearClipPlane));
Debug.Log("Mouse = " + p.x + "-" + p.y + "-" + p.z);

推荐答案

尝试以下代码:

private Vector3 scrPt;
private Vector3 distance;

 void OnMouseDown()
 {
     scrPt= Camera.main.WorldToScreenPoint(car.transform.position);
     distance = car.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
 }

 void OnMouseDrag()
 {
     Vector3 currentScrPt= new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);     
     Vector3 currentPosition = Camera.main.ScreenToWorldPoint(currentScrPt) + distance;
     car.position = currentPosition ;
 }

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