std :: default_random_engine即使更改种子也会生成相同的值? [英] std::default_random_engine generates the same values even with changing seed?
问题描述
我正在尝试实现一个类,该类将充当随机库的包装器,以便在代码的其他地方(我认为)可以更直观的方式使用其对象和函数.
I'm trying to implement a class that will serve as sort of a wrapper for the random library so I can use its objects and functions in (I think) a more intuitive way elsewhere in my code.
在标题中,我有这样的东西:
In my header I have something like this:
class RandomDevice{
private:
unsigned long rand_seed;
default_random_engine engine;
public:
RandomDevice(unsigned long n);
int randInt(int min, int max);};
然后在.cpp文件中,我实现了这两个函数(构造函数和randInt),如下所示:
And then in the .cpp file I implement those two functions (constructor and randInt) like so:
RandomDevice::RandomDevice(unsigned long n){
rand_seed = n;
default_random_engine engine;
engine.seed(n);
}
int RandomDevice::randInt(int min, int max){
uniform_int_distribution<int> distribution(min, max);
return distribution(engine);
}
最后,在main.cpp中,我像下面这样测试这些功能:
Finally, in my main.cpp I test these functions like this:
int main(){
unsigned long seed = 1;
RandomDevice my_rand(seed);
cout << "random integer: " << my_rand.randInt(0, 10) << endl;
}
问题是,无论我在main.cpp中将种子设置为什么,我的随机数总是得到相同的值(不仅仅是randInt,我还有其他分布).我也尝试将种子设置为time(NULL),但是会出现相同的问题.
The problem is, no matter what I set the seed to in main.cpp, I always get the same values for my random numbers (not just randInt, I have other distributions as well). I've also tried setting seed to time(NULL) but the same problem occurs.
我真的很head头.谢谢!
I'm really scratching my head at this one. Thanks!
推荐答案
default_random_engine engine;
engine.seed(n);
这为本地engine
注入了种子,该本地engine
在构造函数的末尾被销毁,而不是类成员engine
,该成员最终被默认构造.
This is seeding the local engine
, which is destroyed at the end of the constructor, not the class member engine
, which ends up being default constructed.
改为使用成员初始化器列表:
Use the member initializer list instead:
RandomDevice::RandomDevice(unsigned long n) : rand_seed(n), engine(n){ }
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