没有为C ++ 20中的自定义太空飞船运算符实现定义等式运算符 [英] Equality operator does not get defined for a custom spaceship operator implementation in C++20
问题描述
在C ++ 20中,新的太空飞船操作员<=>
遇到了奇怪的行为.我正在将Visual Studio 2019编译器与/std:c++latest
一起使用.
I'm running into a strange behavior with the new spaceship operator <=>
in C++20. I'm using Visual Studio 2019 compiler with /std:c++latest
.
此代码可以正常编译:
#include <compare>
struct X
{
int Dummy = 0;
auto operator<=>(const X&) const = default; // Default implementation
};
int main()
{
X a, b;
a == b; // OK!
return 0;
}
但是,如果我将 X 更改为此:
However, if I change X to this:
struct X
{
int Dummy = 0;
auto operator<=>(const X& other) const
{
return Dummy <=> other.Dummy;
}
};
我收到以下编译器错误:
I get the following compiler error:
error C2676: binary '==': 'X' does not define this operator or a conversion to a type acceptable to the predefined operator
我也在clang上尝试了此操作,并且得到了类似的行为.
I tried this on clang as well, and I get similar behavior.
我希望您能对默认实现为何能正确生成operator==
却不能自定义生成正确解释的一些解释.
I would appreciate some explanation on why the default implementation generates operator==
correctly, but the custom one doesn't.
推荐答案
这是设计使然.
[class.compare.default] (强调我的意思)
[class.compare.default] (emphasis mine)
3 如果类定义未明确声明==
运算符函数,但声明默认的三向比较
运算符函数,==
运算符函数被隐式声明
具有与三向比较运算符功能相同的访问权限.
X类的隐式声明的==
运算符是内联的
成员,并且在X的定义中定义为默认值.
3 If the class definition does not explicitly declare an ==
operator function, but declares a defaulted three-way comparison
operator function, an ==
operator function is declared implicitly
with the same access as the three-way comparison operator function.
The implicitly-declared ==
operator for a class X is an inline
member and is defined as defaulted in the definition of X.
只有默认的<=>
允许存在合成的==
.理由是像std::vector
这样的类不能使用默认的<=>
.另外,对于==
使用<=>
并不是比较向量的最有效方法. <=>
必须给出确切的顺序,而==
可能会通过先比较大小来提早保释.
Only a defaulted <=>
allows a synthesized ==
to exist. The rationale is that classes like std::vector
cannot use a defaulted <=>
. In addition, using <=>
for ==
is not the most efficient way to compare vectors. <=>
must give the exact ordering, whereas ==
may bail early by comparing sizes first.
如果一个类在其三向比较中做一些特殊的事情,则可能需要在其==
中做一些特殊的事情.因此,该语言不会产生不合理的默认值,而是将其留给程序员.
If a class does something special in its three-way comparison, it will likely need to do something special in its ==
. Thus, instead of generating a non-sensible default, the language leaves it up to the programmer.
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