如何在Blender中从IK将骨骼作为FK烘焙(转换) [英] How to bake(convert) bones as FK from IK in Blender

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问题描述

如何在Blender中将IK(反向运动学)转换为FK(正向运动学)?

How can I convert from IK(Inverse Kinematics) to FK (Forward Kinematics) in Blender?

我正在尝试将具有骨骼动画的模型导出到THREE.js.但是,它不支持IK.因此,我需要将所有骨骼转换为FK.

I am trying to export a model which has skeletal animations, to THREE.js. However, It does not support IK. therefore, I need to convert all bones into FK.

有人知道任何解决方案吗?

Does anyone know any solutions?

谢谢!节日快乐!

推荐答案

我发现,烘焙动作"可以将所有帧烘焙为IK.但我想,有更好的解决方案...

I found, Bake Action can be bake all frames as IKs. But I suppose, there are better solution...

如果要烘烤所有框架,请参见以下链接.
http://blenderartists.org/forum/showthread.php?308277 -bake-ik-to-fk

If you'd like to bake all frames, see the following link.
http://blenderartists.org/forum/showthread.php?308277-bake-ik-to-fk

从姿势菜单中选择动画"->清除",然后单击烘焙动作". 约束"和可视键"已选中.您应该掌握操作" 您可以在图形编辑器中看到每个骨骼.这不会 从一个钻机转移到另一个钻机,但我认为您可以进行复制.

From the pose menu select Animation -> Bake action with "Clear constraints" and "visual keying" checked. You should get baked Actions that you can see in the graph editor for each bone. This won't transfer from one rig to another, but I assume you can work on copies.

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