如何更改Metal中的pixelFormat? [英] How do I change the pixelFormat in Metal?
问题描述
如果我尝试使用bgra8Unorm
以外的任何其他选项,它将崩溃,并显示
If I try anyting other than bgra8Unorm
, it will crash, saying,
-[MTLDebugRenderCommandEncoder validateFramebufferWithRenderPipelineState:]:1192:断言失败对于颜色附件0,渲染管道的pixelFormat(MTLPixelFormatBGRA8Unorm_sRGB)与帧缓冲区的pixelFormat(MTLPixelFormatBGRA8Unorm)不匹配.
-[MTLDebugRenderCommandEncoder validateFramebufferWithRenderPipelineState:]:1192: failed assertion `For color attachment 0, the render pipeline's pixelFormat (MTLPixelFormatBGRA8Unorm_sRGB) does not match the framebuffer's pixelFormat (MTLPixelFormatBGRA8Unorm).'
然后如何更改帧缓冲区的pixelFormat?我希望能够做到这一点:
How do I change the framebuffer's pixelFormat then? I want to be able to do this:
PipelineDescriptor.colorAttachments[0].pixelFormat = .bgra8Unorm_srgb
代替这个
PipelineDescriptor.colorAttachments[0].pixelFormat = .bgra8Unorm
同样,这是尝试修复这愚蠢的错误.
Again, this is an attempt to fix this stupid bug.
推荐答案
您需要在此处定义的MetalView:
You need the MetalView defined here:
var MetalView: MTKView {
return view as! MTKView
}
然后在viewDidLoad:
MetalView.colorPixelFormat = .bgra8Unorm_srgb
然后我可以这样做:
PipelineDescriptor.colorAttachments[0].pixelFormat = .bgra8Unorm_srgb
我自己弄清楚了!
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