JOGL Texture在Mac OS X上消失了 [英] JOGL Texture disappears on mac osx

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本文介绍了JOGL Texture在Mac OS X上消失了的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我已经进行了一些研究,但找不到与该问题有相同经验的人.

I have done some research and cant find anyone that have the same experience of this problem.

如果有人可以确认他们可以使用Eclipse和jogl使用JRE1.8运行macbook pro来绘制纹理,我将不胜感激.还是别人遇到同样的问题?

I would appreciate if someone just can confirm that they can draw textures with eclipse and jogl running a macbook pro with JRE1.8. Or does someone else experience same problems?

纹理在osx上消失-GL_TEXTURE_2D JOGL Eclipse Java

推荐答案

jmaasing(一个JogAmp用户)每天在Mac Book Pro上使用带有JOGL 2.2.4的Oracle Java 1.8,他至少运行了我的第一人称射击游戏,没有重现此问题.

jmaasing (a JogAmp user) uses Oracle Java 1.8 with JOGL 2.2.4 daily on a Mac Book Pro, he ran my first person shooter at least once and he didn't reproduce this problem.

您的标题是完全错误的.抱歉,这是挑衅,我真的很生气.此外,错误来自您的代码,请阅读以下内容: https://www.opengl.org/sdk/docs/man/html/glBindTexture.xhtml

Your title is plain wrong. Sorry it's a provocation, I'm really furious. Moreover, the mistake comes from your code, read this: https://www.opengl.org/sdk/docs/man/html/glBindTexture.xhtml

gl.glBindTexture(GL.GL_TEXTURE0, texture.getTarget()); ?????????这是错误的.目标是第一个参数,第二个不是纹理单位,它是glGenTextures返回的纹理标识符(有时称为纹理对象"). GL.GL_TEXTURE0应该与glActiveTexture一起使用.如果它有时奏效,您会很幸运.而是写:

gl.glBindTexture(GL.GL_TEXTURE0, texture.getTarget());????????? This is wrong. The target is the first parameter and the second one isn't the texture unit, it's the texture identifier (sometimes called the texture "object") returned by glGenTextures. GL.GL_TEXTURE0 should be used with glActiveTexture. You're lucky if it works sometimes. Rather write:

gl.glBindTexture(texture.getTarget(), texture.getTextureObject());

祝你好运.很抱歉,请阅读手册.

Good luck. Sorry to be harsh but please read the manual.

您也调用了Texture.enable(),Texture.bind()和Texture.disable().

Edit.: You call call Texture.enable(), Texture.bind() and Texture.disable() too.

这篇关于JOGL Texture在Mac OS X上消失了的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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