在SWIFT中绘制圆形线段进度 [英] Draw a circular segment progress in SWIFT
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问题描述
我想使用每个切片都是弧形的切片创建循环进度。
我的代码基于以下答案:
请帮助
致谢
解决方案
您可以使用圆形路径并设置strokeStart和StrokeEnd。像这样的东西:
let circlePath = UIBezierPath(ovalInRect:CGRect(x:200,y:200,width:150,height :150))
var个段:[CAShapeLayer] = []
让segmentAngle:CGFloat =(360 * 0.125)/ 360
for var i = 0;我< 8; i ++ {
let circleLayer = CAShapeLayer()
circleLayer.path = circlePath.CGPath
//起始角度为线段数*线段角度
circleLayer.strokeStart = segmentAngle * CGFloat(i)
//结束角是起点加上一个线段,减去一点可形成一个间隙
//您必须使用此值才能获得它可以正确地查看您需要的尺寸
让gapSize:CGFloat = 0.008
circleLayer.strokeEnd = circleLayer.strokeStart + segmentAngle-gapSize
circleLayer.lineWidth = 10
circleLayer.strokeColor = UIColor(红色:0,绿色:0.004,蓝色:0.549,alpha:1).CGColor
circleLayer.fillColor = UIColor.clearColor()。CGColor
//将分段添加到segments数组和视图
segment.insert(circleLayer,atIndex:i)
view.layer.addSublayer(segments [i])
}
I would like to create a circular progress with slices where each slice is an arc.
I based my code on this answer: Draw segments from a circle or donut
But I don't know how to copy it and rotate it 10 times. And I would like to color it following a progress variable (in percent).
EDIT: I would like something like this
Any help please
Regards
解决方案
You could use a circular path and set the strokeStart and StrokeEnd. Something like this:
let circlePath = UIBezierPath(ovalInRect: CGRect(x: 200, y: 200, width: 150, height: 150))
var segments: [CAShapeLayer] = []
let segmentAngle: CGFloat = (360 * 0.125) / 360
for var i = 0; i < 8; i++ {
let circleLayer = CAShapeLayer()
circleLayer.path = circlePath.CGPath
// start angle is number of segments * the segment angle
circleLayer.strokeStart = segmentAngle * CGFloat(i)
// end angle is the start plus one segment, minus a little to make a gap
// you'll have to play with this value to get it to look right at the size you need
let gapSize: CGFloat = 0.008
circleLayer.strokeEnd = circleLayer.strokeStart + segmentAngle - gapSize
circleLayer.lineWidth = 10
circleLayer.strokeColor = UIColor(red:0, green:0.004, blue:0.549, alpha:1).CGColor
circleLayer.fillColor = UIColor.clearColor().CGColor
// add the segment to the segments array and to the view
segments.insert(circleLayer, atIndex: i)
view.layer.addSublayer(segments[i])
}
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