bezierPathWithRoundedRect不是完美的圆 [英] bezierPathWithRoundedRect not perfect circle
问题描述
我对绘制圆有一些问题:
此简单的代码演示了:
-(void)drawRect:(CGRect)rect {
self.layer.sublayers = nil;
CGFloat半径= self.frame.size.width / 2;
个圆= [CAShapeLayer图层];
circle.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0,0,self.frame.size.width,self.frame.size.width)cornerRadius:radius] .CGPath;
circle.fillColor = [UIColor clearColor] .CGColor;
circle.strokeColor = [UIColor redColor] .CGColor;
circle.lineWidth = 4;
[self.layer addSublayer:circle];
CABasicAnimation * drawAnimation = [CABasicAnimation animationWithKeyPath:@ strokeEnd];
drawAnimation.duration = 1.0; //动画超过10秒左右。
drawAnimation.repeatCount = 1.0; //仅动画一次。.
drawAnimation.fromValue = [NSNumber numberWithFloat:0];
drawAnimation.toValue = [NSNumber numberWithFloat:1];
drawAnimation.removedOnCompletion =否;
drawAnimation.fillMode = kCAFillModeForwards;
drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
drawAnimation.delegate =自我;
[circle addAnimation:drawAnimation forKey:@ drawCircleAnimation];
}
我们得到结果
前三个圆圈通过上述方法绘制,最后一个我在PS中画了一个圆圈。
如果您可以看到bezierPathWithRoundedRect绘制半径不正确的圆,我认为(某些圆角已添加到圆中)。 PS:我需要为项目使用bezierPathWithArcCenter,但是当我重用bezierPathWithRoundedRect时,我也遇到了同样的问题!
您需要使用 +(NSBezierPath *)bezierPathWithOvalInRect:(NSRect)aRect
圈。
根据定义,RoundedRect是方形的。
I have some problem with draw circle:
This simply code demonstrates that:
- (void)drawRect:(CGRect)rect {
self.layer.sublayers = nil;
CGFloat radius = self.frame.size.width/2;
circle = [CAShapeLayer layer];
circle.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, self.frame.size.width, self.frame.size.width) cornerRadius:radius].CGPath;
circle.fillColor = [UIColor clearColor].CGColor;
circle.strokeColor = [UIColor redColor].CGColor;
circle.lineWidth = 4;
[self.layer addSublayer:circle];
CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
drawAnimation.duration = 1.0; // "animate over 10 seconds or so.."
drawAnimation.repeatCount = 1.0; // Animate only once..
drawAnimation.fromValue = [NSNumber numberWithFloat:0];
drawAnimation.toValue = [NSNumber numberWithFloat:1];
drawAnimation.removedOnCompletion = NO;
drawAnimation.fillMode = kCAFillModeForwards;
drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
drawAnimation.delegate = self;
[circle addAnimation:drawAnimation forKey:@"drawCircleAnimation"];
}
And we have result
First three circles draws by method above, last circle I draw in PS. If u can see bezierPathWithRoundedRect draws not perfect circle with right radius I think (some corners added to circle). How to draw circle like last circle in a picture?
PS: I need to use bezierPathWithArcCenter for my project, but when I reuse bezierPathWithRoundedRect I has same problem!
You need to use + (NSBezierPath *)bezierPathWithOvalInRect:(NSRect)aRect
for a circle.
By definition a RoundedRect is squarish.
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