拖动形状不填充 [英] drag shape without fill

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本文介绍了拖动形状不填充的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在尝试创建一个EaselJS应用,该应用可以让我在画布上拖动未填充的圆圈-因此在设置 beginFill >形状我叫 beginStroke 。我遇到的问题是,如果我不填充形状,则只能在选择形状的左上角时拖动它。填充形状后,我可以通过选择形状中的任意位置来拖动它。有没有一种方法可以使未填充的形状与填充的形状相同?

I am trying to create an EaselJS app that lets me drag unfilled circles around the canvas - so instead of calling beginFill when I am setting up the Shape I would call beginStroke. I am running into the problem that if I don't fill the shape, I can only drag it when I am selecting the top left corner of the shape. When the shape is filled I can drag it by selecting anywhere within the shape. Is there a way I can make the unfilled shape drag the same way as the filled shape?

推荐答案

在面具的EaselJS。但是,您可以将其他 Shape 分配为 hitArea

Strokes and fills are necessary in EaselJS for masks. You could however assign an other Shape as hitArea:

 var shape = new createjs.Shape();
 shape.graphics.beginFill("#000000").drawCircle(0, 0, 40);

 draggableCircle.hitArea = shape;

请记住hitArea- Shape 不必添加到舞台上,因此不会显示。

Keep in mind that the hitArea-Shape doesn't have to be added to the stage and thus won't be visible.

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