是否扑杀影响动画 [英] Does culling affect animation

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问题描述

我只是单纯的想知道,是否扑杀影响动画事业我有一些扑杀动画对象,工作一段时间后,有的时候不是我动我的相机在场景?

I just simply want to know that does culling affect the animation cause i have some culled animation object which some time work and some time not as I move my camera in the scene?

我在谷歌搜索我发现 AnimatorCullingMode 。于是我检查我的动画对象在剔除键入 basedOnredere 被选中。我是否需要将其更改为 alwaysAnimate

I search on google I found AnimatorCullingMode.then I check my animated object in culling type basedOnredere is selected. Do I need to change it to alwaysAnimate.

推荐答案

在这个问题上的工作4/5天后,我终于得到了答案(愚蠢的我)。

After working a 4/5 days on this issue, Finally I got the answer(silly me).

是扑杀使用的动画的直流电阻 T的财产被称为剔除类型 如图表演。

Yes culling affect the animation using animation component's property which is called Culling Type as Figure show.

在这里输入的形象描述

previously我的所有动画剔除类型被选定为 BasedOnRenderers 这就是为什么我的一些动画,而一些连续播放工作。正如我得到的:

Previously My all animation Culling type were selected to BasedOnRenderers that's why my some animation working while some were playing continuously. As I got that:

BasedOnRenderers :动画被禁用时,渲染器是不可见的。

BasedOnRenderers: Animation is disabled when renderers are not visible.

当你输入后附的渲染这扑杀方法更适合 - 它会采取渲染器(如网渲染,粒子渲染器等)连接到该游戏物体或子女这个游戏对象的

This culling method is more suitable when you have renderers attached after import - it will take renderers (like mesh renderers, particle renderers and so on) attached to this gameObject or children of this game object.

而我现在所选择的选项具有解决问题(铝Hamdullilah)

while the option I now selected which have solve the Problem (Al-Hamdullilah) said:

始终动画 :动画剔除无效 - 屏幕外对象时甚至动画

Always Animate: Animation culling is disabled - object is animated even when offscreen.

这篇关于是否扑杀影响动画的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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