JavaFX的简单PathTransition动画 [英] javafx simple PathTransition animation
问题描述
我使用JavaFX的建设cardgame,我奋斗添加简单的动画。
i'm using JavaFX to build a cardgame and i struggle to add simple animations.
我有在其中多个ImageViews一个HBox中。每个图像具有-80一个右边缘,以获得图像彼此重叠。
I have a HBox with multiple ImageViews in them. Every Image has a right margin of -80 to get the images to overlap each other.
现在我想,当它加入到动画卡。我想要的地方把它放在屏幕(对手球员手),并将其移动到它会一直没有动画的位置。
Now i want to animate the card when it's added. I want to place it somewhere on the screen (opponent player hand) and move it to the position it would've been without animation.
我试过这样:
// Animation
Path path = new Path();
MoveTo moveTo = new MoveTo(200, 200);
moveTo.setAbsolute(true);
path.getElements().add(moveTo);
LineTo lineTo = new LineTo(0, 0);
path.getElements().add(lineTo);
PathTransition pathTransition = new PathTransition();
pathTransition.setDuration(Duration.millis(4000));
pathTransition.setPath(path);
pathTransition.setNode(imageView);
pathTransition.setCycleCount(1);
pathTransition.play();
不过,这并不工作就像我希望它。我不知道如何处理coordiantes并不能找到我的问题的解决方案。
But it doesn't work like i want it to. I have no clue how to handle the coordiantes and can't find a solution for my problem.
我希望有人能帮助我与M Y问题
I hope someone can help me with m y problem
推荐答案
正确路径
几何关键取决于根父<布局/ code>。在下面的例子中,
路径
从左上角到右下角,调整,以保持移动长方形
在视图中。它增加了矩形到面板
,因为它不执行布局调整之外可调整大小的孩子他们的preferred大小。如果你使用了更先进的布局,例如 StackPane
,相应地调整对齐方式:
The correct Path
geometry hinges critically on the layout of the root Parent
. In the example below, the Path
goes from the top-left to the bottom-right, adjusted to keep the moving Rectangle
in view. It adds the rectangle to a Pane
, "since it does not perform layout beyond resizing resizable children to their preferred sizes." If you use a more advanced layout, e.g. StackPane
, adjust the alignment accordingly:
StackPane root = new StackPane();
root.setAlignment(Pos.TOP_LEFT)
import javafx.animation.PathTransition;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.LineTo;
import javafx.scene.shape.MoveTo;
import javafx.scene.shape.Path;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
import javafx.util.Duration;
/** @see http://stackoverflow.com/a/31443755/230513 */
public class AnimationTest extends Application {
private static final int SIZE = 256;
private static final int RECT = SIZE / 4;
private static final int R2 = RECT / 2;
@Override
public void start(Stage stage) {
stage.setTitle("Animation Test");
Rectangle rect = new Rectangle(0, 0, RECT, RECT);
rect.setArcHeight(16);
rect.setArcWidth(16);
rect.setFill(Color.GOLD);
Pane root = new Pane();
root.getChildren().add(rect);
Scene scene = new Scene(root, SIZE, SIZE);
stage.setScene(scene);
stage.show();
Path path = new Path();
path.getElements().add(new MoveTo(R2, R2));
path.getElements().add(new LineTo(SIZE - R2, SIZE - R2));
PathTransition pathTransition = new PathTransition();
pathTransition.setDuration(Duration.millis(1000));
pathTransition.setPath(path);
pathTransition.setNode(rect);
pathTransition.setCycleCount(Timeline.INDEFINITE);
pathTransition.setAutoReverse(true);
pathTransition.play();
}
public static void main(String[] args) {
launch(args);
}
}
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