在OSX中与GLFW链接的问题 [英] Problems linking against GLFW in OSX

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问题描述

通过链接器运行C ++ OpenGL程序时,出现很多链接器错误(包括在下面).我编译不依赖GLFW的OpenGL程序没有问题.我不确定从这里开始应该走什么路,因为我在Mac上很少进行C ++/ObjC开发-有什么想法吗?谢谢!

I'm getting a ton of linker errors (included below) when I run my C++ OpenGL program through the linker. I have no problem compiling OpenGL programs that don't have a dependence on GLFW. I'm not really sure where to go from here, because I've done very little C++/ObjC development on Mac -- any ideas? Thanks!

正在运行的命令是:

g++ -framework Carbon -framework OpenGL -framework GLUT -lglfw -framework AGL -arch i386 display.o voxels.o -o cubile

错误是:

Undefined symbols for architecture i386:
  "_objc_msgSend", referenced from:
      __glfwPlatformOpenWindow in libglfw.a(cocoa_window.o)
      -[GLFWContentView mouseDragged:] in libglfw.a(cocoa_window.o)
      -[GLFWContentView rightMouseDragged:] in libglfw.a(cocoa_window.o)
      -[GLFWContentView otherMouseDragged:] in libglfw.a(cocoa_window.o)
      __glfwPlatformPollEvents in libglfw.a(cocoa_window.o)
      __glfwPlatformWaitEvents in libglfw.a(cocoa_window.o)
      __glfwPlatformRefreshWindowParams in libglfw.a(cocoa_window.o)
      ...
  "_objc_msgSend_stret", referenced from:
      -[GLFWWindowDelegate windowDidResize:] in libglfw.a(cocoa_window.o)
      __glfwPlatformSetWindowPos in libglfw.a(cocoa_window.o)
      -[GLFWContentView mouseMoved:] in libglfw.a(cocoa_window.o)
  "_objc_msgSend_fpret", referenced from:
      -[GLFWContentView mouseMoved:] in libglfw.a(cocoa_window.o)
      -[GLFWContentView scrollWheel:] in libglfw.a(cocoa_window.o)
      __glfwPlatformGetTime in libglfw.a(cocoa_time.o)
      __glfwPlatformSetTime in libglfw.a(cocoa_time.o)
  "_objc_msgSendSuper", referenced from:
      -[GLFWContentView keyDown:] in libglfw.a(cocoa_window.o)
      -[GLFWApplication sendEvent:] in libglfw.a(cocoa_init.o)
  "_NSApp", referenced from:
      __glfwPlatformOpenWindow in libglfw.a(cocoa_window.o)
      __glfwPlatformPollEvents in libglfw.a(cocoa_window.o)
      __glfwPlatformWaitEvents in libglfw.a(cocoa_window.o)
      __glfwPlatformCloseWindow in libglfw.a(cocoa_window.o)
      __glfwPlatformInit in libglfw.a(cocoa_init.o)
      __glfwPlatformOpenWindow in libglfw.a(cocoa_window.o)
      __glfwPlatformPollEvents in libglfw.a(cocoa_window.o)
      __glfwPlatformWaitEvents in libglfw.a(cocoa_window.o)
      __glfwPlatformCloseWindow in libglfw.a(cocoa_window.o)
      __glfwPlatformInit in libglfw.a(cocoa_init.o)
  ".objc_class_name_NSAutoreleasePool", referenced from:
      pointer-to-literal-objc-class-name in libglfw.a(cocoa_window.o)
      pointer-to-literal-objc-class-name in libglfw.a(cocoa_init.o)
  ".objc_class_name_NSString", referenced from:
      pointer-to-literal-objc-class-name in libglfw.a(cocoa_window.o)
      pointer-to-literal-objc-class-name in libglfw.a(cocoa_init.o)
  ".objc_class_name_NSCursor", referenced from:
      pointer-to-literal-objc-class-name in libglfw.a(cocoa_window.o)
  ".objc_class_name_NSScreen", referenced from:
      pointer-to-literal-objc-class-name in libglfw.a(cocoa_window.o)
  ".objc_class_name_NSOpenGLContext", referenced from:
      pointer-to-literal-objc-class-name in libglfw.a(cocoa_window.o)
  ".objc_class_name_NSOpenGLPixelFormat", referenced from:
      pointer-to-literal-objc-class-name in libglfw.a(cocoa_window.o)
  ".objc_class_name_NSWindow", referenced from:
      pointer-to-literal-objc-class-name in libglfw.a(cocoa_window.o)
  ".objc_class_name_NSView", referenced from:
      .objc_class_name_GLFWContentView in libglfw.a(cocoa_window.o)
  ".objc_class_name_NSMenuItem", referenced from:
      pointer-to-literal-objc-class-name in libglfw.a(cocoa_init.o)
  ".objc_class_name_NSMenu", referenced from:
      pointer-to-literal-objc-class-name in libglfw.a(cocoa_init.o)
  ".objc_class_name_NSBundle", referenced from:
      pointer-to-literal-objc-class-name in libglfw.a(cocoa_init.o)
  ".objc_class_name_NSThread", referenced from:
      .objc_class_name_GLFWThread in libglfw.a(cocoa_init.o)
  ".objc_class_name_NSApplication", referenced from:
      .objc_class_name_GLFWApplication in libglfw.a(cocoa_init.o)
ld: symbol(s) not found for architecture i386
collect2: ld returned 1 exit status

推荐答案

解决了它-当GLFW的较新版本使用Cocoa时,我与Carbon进行了链接.用-framework Cocoa替换-framework Carbon解决了该问题.

Solved it -- I was linking against Carbon when the newer versions of GLFW use Cocoa. Replacing -framework Carbon with -framework Cocoa solved the problem.

这篇关于在OSX中与GLFW链接的问题的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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