UIImage的drawInrect:平滑图像 [英] UIImage's drawInrect: smoothes image
问题描述
我正在尝试使用UIImage
的drawInRect:
方法绘制图像.这是代码:
I'm trying to draw image using UIImage
's drawInRect:
method. Here is the code:
UIImage *image = [UIImage imageNamed:@"OrangeBadge.png"];
UIGraphicsBeginImageContext(image.size);
[image drawInRect:CGRectMake(0, 0, image.size.width, image.size.height)];
UIImage *resultImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
问题是生成的图像模糊.这是生成的图像(在右侧)与源图像(在左侧)相比:
The problem is that the resulting image is blurry. Here is the resulting image (on the right side) compared to the source image (on the left side):
我都尝试过CGContextSetAllowsAntialiasing(UIGraphicsGetCurrentContext(), NO)
CGContextSetShouldAntialias(UIGraphicsGetCurrentContext(), NO)
,但这不能解决问题.
I've tried both CGContextSetAllowsAntialiasing(UIGraphicsGetCurrentContext(), NO)
CGContextSetShouldAntialias(UIGraphicsGetCurrentContext(), NO)
but this did not solve the problem.
有什么想法吗?
谢谢.
推荐答案
如果在视网膜设备上进行开发,则问题可能与图形上下文的分辨率有关.您可以尝试:
If you are developing on a retina device, possibly the issue is related to the resolution of your graphics context. Would you try with:
UIGraphicsBeginImageContextWithOptions(size, NO, 2.0f);
这将启用视网膜分辨率.另外,您的图片应该以@ 2x分辨率可用,以使其正常工作.
This will enable retina resolution. Also, your image should be available at @2x resolution for this to work.
如果您还想支持非视网膜设备,则可以使用:
If you want to support non-retina devices as well, you can use:
if ([UIScreen instancesRespondToSelector:@selector(scale)]) {
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0f);
} else {
UIGraphicsBeginImageContext(newSize);
}
这篇关于UIImage的drawInrect:平滑图像的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!