如何使用CS4编译Flash 11 [英] How to compile for Flash 11 with CS4

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本文介绍了如何使用CS4编译Flash 11的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

有人知道使用CS4 IDE构建Flash 11的方法吗?

解决方案

尝试一下:

http://pgstudios.org/index.php?b=compiling-for-flash-player-11-in-flash-pro-cs5

如果它不起作用,我建议使用FlashDevelop.如果您今天专门针对Flash 11,则不会使用大量的MovieClips,因此只需将.swc文件或.swf文件直接嵌入flex(使用Flash CS4创建)并在其中进行编程.

关于FlashDevelop的妙处是它是1)完全免费的2)flex具有可用的增量编译功能,而Flash CS4则没有,这意味着一千多年我永远不会再回到Flash中获取fp11 GPU加速的内容.毫无意义,而且适得其反.

FlashDevelop和Flash 11孵化器

紧随其后,它已经很旧了,但它或多或少是完成的方式.我似乎找不到这些旧的逐步指南,以了解如何执行此操作.您需要直接在FlashDevelop的项目中设置playeglobal.swc的路径,它不适用于全局路径.

此外,菲利普(Philipe)在这里说,您现在只能将FP11作为目标,并且由于Flash Player从4天前开始运行,因此最新的FlexSDK可能会立即淘汰它,因此philipe在该论坛上的评论可能是在谈论最新的FlexSDK.>

http://www.flashdevelop.org/community/viewtopic.php?f=9&t=8815

对不起,我找不到那些更老,更容易理解的FlashDevelop fp11设置教程...

使用下面的链接作为参考,以获取有关如何设置swf-version = 13的信息,尽管似乎不再需要了:

http://www.mclelun.com/blog/2011/08/flashdevelop-stage3d-away3d/

Anyone know a way to build to Flash 11 using the CS4 IDE?

解决方案

Try this:

http://pgstudios.org/index.php?b=compiling-for-flash-player-11-in-flash-pro-cs5

If it doesn't work, I sugest FlashDevelop instead. You're not going to be using a metric ton of MovieClips if you are specifically targeting Flash 11 today, so just embed your .swc files or .swf files directly into flex (create them with Flash CS4) and program in there.

Nice thing about FlashDevelop is that it's 1) completely free 2) flex has incremental compiling available, flash cs4 does not, which means i would never ever in a thousand years go back to flash for fp11 GPU accelerated content. Absolutely pointless and counter productive.

FlashDevelop and Flash 11 Incubator

Follow this, it's old now but it's more or less the way it's done. I can't seem to find those old step by step tutorials on how to do this. You'll need to setup paths to the playeglobal.swc directly in the project in FlashDevelop, it won't work for global paths.

Also, Philipe here says that you can just target FP11 now and since Flash Player is live from 4 days ago the latest FlexSDK might suport it out of the box so philipe's comment on this forum probably talks about the latest FlexSDK.

http://www.flashdevelop.org/community/viewtopic.php?f=9&t=8815

Sorry, I can't find those older much better and easier to understand fp11 setup tutorials for FlashDevelop...

Use this link bellow for reference on how to setup swf-version = 13 though it seems it's not needed anymore:

http://www.swfgeek.net/2011/02/27/molehill-3d-apis-for-adobe-flash-player-and-adobe-air/

Feel free to ask here if you get stuck on some part of FlashDevelop setup. I can't help you for CS4, sorry.

Also, only standalone fp11 players will work, if you get Context3D runtime error it means you are playing the file in fp10 or bellow.

Edit: Found the good old fp11 stage3d tutorial for flashdevelop. This should get you started out of the box. http://www.mclelun.com/blog/2011/08/flashdevelop-stage3d-away3d/

这篇关于如何使用CS4编译Flash 11的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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