在 Flash Professional CS6 中为 Flash 10.1 编译 [英] Compile for Flash 10.1 in Flash Professional CS6

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本文介绍了在 Flash Professional CS6 中为 Flash 10.1 编译的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我目前正在为三星智能电视做一个项目.

I'm currently working on a project for a Samsung Smart TV.

这个项目将需要 Flash,如果我想在电视上使用它,则需要为 Flash 10.1 编译规范.但是,我正在查看 Flash Professional CS6 中的发布选项,我只得到了 10.3 的选项,而不是 10、10.1 或 Flash 10 的任何其他颠覆版本.(我得到了 Flash 9 的选项, 8, 11, 等等).

This project will require Flash, and the specifications state to compile for Flash 10.1 if I want to use it on the TV. However, I'm looking at the publishing options in Flash Professional CS6, and I'm only given the option for 10.3, instead of 10, 10.1, or whatever other subversions of Flash 10. (I'm given the options for Flash 9, 8, 11, and more, though).

有没有办法强制 CS6 为 Flash 10.1 编译?

Is there any way to force CS6 to compile for Flash 10.1?

推荐答案

让我先声明我没有 CS6;但是,我认为这与在以前的版本中覆盖播放器相同.

Let me preface this by stating I don't have CS6; however, I assume it'd be the same as overlaying a player in previous versions.

  1. 您需要下载 10.1 playerglobal.swc,它可以从 Adobe 的 Flash Player 存档版本网站.

将 playerglobal.swc 放在 Flash Pro CS6 安装路径中的 FP10.1 文件夹中,位于/Common/Configuration/ActionScript 3.0/FP10.1/playerglobal.swc

示例:/Applications/Adobe Flash CS6/Common/Configuration/ActionScript 3.0/FP10.1

Place the playerglobal.swc in a FP10.1 folder in Flash Pro CS6 install path at /Common/Configuration/ActionScript 3.0/FP10.1/playerglobal.swc

Example: /Applications/Adobe Flash CS6/Common/Configuration/ActionScript 3.0/FP10.1

创建发布目标 XML 以在 Flash Pro 的发布设置对话框下拉菜单中添加 Flash Player 10.1 选项.这些位于/Common/Configuration/Players/

示例:/Applications/Adobe Flash CS5.5/Common/Configuration/Players/FlashPlayer10_1.xml

复制并粘贴现有的 Flash Player 10 XML 作为模板;或者,它应该是这样的:

Create a publish target XML to add the Flash Player 10.1 option in Flash Pro's Publish settings dialog drop down. These are found in /Common/Configuration/Players/

Example: /Applications/Adobe Flash CS5.5/Common/Configuration/Players/FlashPlayer10_1.xml

Copy and paste an existing Flash Player 10 XML as a template; or, it should be something like:

<?xml version="1.0" encoding="UTF-8"?>
<players>
    <player id="FlashPlayer10" version="10" asversion="3">
        <name>Flash Player 10 & 10.1</name>
        <path builtin="true" />
        <path platform="WIN">Device Central/adcdl.exe</path>
        <path platform="MAC">Device Central/adcdl</path>
        <playerDefinitionPath
            as2="$(UserConfig)/Classes/FP10;$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(UserConfig)/Classes/FP7"
            as3="$(AppConfig)/ActionScript 3.0/FP10/playerglobal.swc" />
        <feature name="multiScreenPublish" supported="true" />
        <feature name="mobileAuthoringIntegration" supported="true" />
        <feature name="deviceSound" supported="false" />
        <feature name="exportStreamingSound" supported="true" />
        <feature name="exportEventSound" supported="true" />
        <feature name="FSCommand2" supported="false" />
        <feature name="gradient_linearRGB" supported="true" />
        <feature name="gradient_overflow" supported="true" />
        <feature name="shape_strokeHint" supported="true" />
        <feature name="shape_cap" supported="true" />
        <feature name="shape_join" supported="true" />
        <feature name="shape_mitre" supported="true" />
        <feature name="shape_scale" supported="true" />
        <feature name="linkage_exportForActionscript" supported="true" />
        <feature name="linkage_exportForRuntimeSharing" supported="true" />
        <feature name="linkage_exportInFirstFrame" supported="true" />
        <feature name="linkage_importForRuntimeSharing" supported="true" />
        <feature name="linkage_importAndAddToCache" supported="false" />
        <feature name="publish_localPlaybackSecurity" supported="true" />
        <feature name="publish_hardwareAcceleration" supported="true" />
        <feature name="symbol_blendMode" supported="true" />
        <feature name="actionScript_documentClass" supported="true" />
        <feature name="symbol_blendMode" supported="true" />
        <feature name="filters" supported="true" />
        <feature name="component_binding" supported="true" />
        <feature name="component_schema" supported="true" />
        <feature name="screens" supported="true" />
        <feature name="video" supported="true" />
        <feature name="deviceVideo" supported="false" />
        <feature name="accessibility" supported="true" />
        <feature name="dynamic_text_kerning" supported="true" />
        <feature name="static_text_charwidth_nondeviceFont" supported="true" />
        <feature name="static_text_charwidth_deviceFont" supported="true" />
        <feature name="advanced_anti_alias_text" supported="true" />
        <feature name="nine_slice_scaling" supported="true" />
        <feature name="runtimeNumberMinMax" supported="true" />
        <feature name="use8kSampleRate" supported="true" />
        <feature name="useDefineFont4ForDeviceText" supported="true" />
        <feature name="useDefineFont4ForEmbeddedFonts" supported="true" />
        <feature name="textLayoutFramework" supported="true" />
        <encodingPresets>
            <preset uuid="da5cac1a-417a-4d86-b7f7-ef21010a5d7d" name="FLV - Match Source Attributes (High Quality)"
                ext="flv" default="true" />
        </encodingPresets>

        <testmenu>
            <menu name="ID_testInFlash" default="true" />
            <menu name="ID_testInDeviceCentral" />
        </testmenu>

        <debugmenu>
            <menu name="ID_debugtInFlash" default="true" />
            <menu name="ID_debugInDeviceCentral" />
        </debugmenu>

    </player>
</players>

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