PyGame 和 Unicode - 一个永无止境的故事 [英] PyGame and Unicode - a neverending story
问题描述
我在代码中做了什么:
1st 我通过使用 codecs.open 加载一个 UTF-8 文本文件(是的,双/三/四检查:它是 UTF-8)...
1st I load a UTF-8 textfile (yes, double/triple/quadruple checked: it IS UTF-8) by using with codecs.open...
def load_verbslist(folder, name, utf_encoding):
fullname = os.path.join("daten", folder, name)
if utf_encoding:
with codecs.open(fullname, "r", "utf-8-sig") as name:
lines = name.readlines()
else:
name = open(fullname, "r")
lines = name.readlines()
for x in range(0, len(lines)):
lines[x] = lines[x].strip("\n")
lines[x] = lines[x].strip("\r")
return lines
我的解决方案字符串来自该文件.后来我分割线并再次编码所有内容以将其按如下方式显示到屏幕上:
From that file come my solution strings. I later split the lines and encode everything again to blit it to the screen like this:
class BlittedText():
def __init__(self, number, colour):
self.number = number
self.colour = colour
if self.number == 0: #Infinitiv
self.content = Solution.verb[0]
self.content = self.content.encode("utf-8")
self.text = Main.font1.render(str(self.content), 1, self.colour)
self.pos = (45, 45)
然后,我通过几个 BlittedText() 类附加一个名为Strings"的列表.
Then I append a list named "Strings" by several of those BlittedText() classes.
然后我将它闪烁到屏幕上:
Then I blit it to the screen:
for element in Strings:
screen.blit(element, position)
结果可以在这张图片中看到:http://img341.imageshack.us/img341/6617/ee43.png在 Python shell(左侧)中,一切都正确显示,我的输入(最左侧)作为解决方案 TXT 文件中的字符串(当然,100% 保存为 UTF-8).在屏幕上,我的输入(黑色)正确闪烁,而解决方案字符串(绿色和红色)显示奇怪的字符而不是 unicode 字符.我想,我正确地对它们进行了编码,但显然不是:/
The result can be seen in this picture: http://img341.imageshack.us/img341/6617/ee43.png In the Python shell (left side) everything shows correctly, my inputs (very left side) as the strings from the solution TXT file (which definitely, surely, 100% is saved as UTF-8). On the screen my input (black) blits correctly, while the solution strings (green and red) show weird characters instead of the unicode characters. I thought, I properly encoded them but obviously not :/
有人发现我的错误吗?我的想法哪里出了问题?
Does anyone find my mistake? Where's my thinking gone wrong?
非常感谢!
拍
推荐答案
您不应该在渲染之前将字符串编码为 utf-8
.当您将其编码为 utf-8 时,您将生成一个带有奇怪字符的常规字符串.
You shouldn't encode the string to utf-8
before rendering.
When you encode it to utf-8 you are generating a regular string with strange characters.
如果您将其编码为 latin-1,您将摆脱奇怪的字符:
If you encode it to latin-1 you get rid of the strange characters:
self.content = self.content.encode("iso-8859-1")
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