在结构中实例化 2d Vec? [英] Instantiating a 2d Vec in a Struct?
问题描述
在使用构造函数返回新的结构对象时,我无法实例化 vec.我尝试过的语法(可能不正确地使用了 collect())引发了大量编译器错误.
I'm having trouble instantiating a vec when using a constructor to return a new struct object. The syntax I've tried (using collect() improperly, probably) spat out a ton of compiler errors.
fn main() {
let level = Level::new();
}
struct Level {
tiles: Vec<Vec<Tile>>
}
struct Tile {
idx: i32
}
impl Level {
fn new() -> Level {
Level {
tiles: {
let mut t = Vec::new();
let mut t2 = Vec::new();
for x in range(0, 80) {
for y in range(0, 24) {
t2.push(Tile::new(x, y));
}
t.push(t2);
}
t
}
}
}
impl Tile {
fn new(x: i32, y: i32) -> Tile {
Tile { pos: Point { x: x, y: y } }
}
}
struct Point {
x: i32,
y: i32
}
我收到这些错误:
src/game/dungeon/level/mod.rs:47:25: 47:27 error: use of moved value: `t2`
src/game/dungeon/level/mod.rs:47 t2.push(Tile::new(x, y));
^~
src/game/dungeon/level/mod.rs:49:28: 49:30 note: `t2` moved here because it has type `collections::vec::Vec<game::dungeon::level::Tile>`, which is non-copyable
src/game/dungeon/level/mod.rs:49 t.push(t2);
^~
src/game/dungeon/level/mod.rs:49:28: 49:30 error: use of moved value: `t2`
src/game/dungeon/level/mod.rs:49 t.push(t2);
^~
src/game/dungeon/level/mod.rs:49:28: 49:30 note: `t2` moved here because it has type `collections::vec::Vec<game::dungeon::level::Tile>`, which is non-copyable
src/game/dungeon/level/mod.rs:49 t.push(t2);
^~
推荐答案
是的,你做错了.类似的代码在 C/C++ 中也会出错,顺便说一句.
Yes, you're doing it incorrectly. The similar code will also be incorrect in C/C++, BTW.
let mut t = Vec::new();
let mut t2 = Vec::new();
for x in range(0, 80) {
for y in range(0, 24) {
t2.push(Tile::new());
}
t.push(t2);
}
问题是,你总是在内循环中推入相同的 t2
,然后你总是将相同的 t2
推入 t代码>.后者违反了所有权语义,因此 Rust 编译器正确地告诉您使用移动值.
The problem is, you're always pushing into the same t2
in the inner loop and then you're always pushing the same t2
into t
. The latter is a violation of ownership semantics, so Rust compiler correctly tells you about using a moved value.
惯用的方法是使用迭代器,它看起来像这样:
The idiomatic approach is to use iterators and it could look like this:
(0..80).map(|_| (0..24).map(|_| Tile::new()).collect()).collect()
如果你需要访问索引,你可以使用 map()
闭包参数:
If you need to access indices you can use map()
closure arguments:
(0..80).map(|x| (0..24).map(|y| Tile::new(x, y)).collect()).collect()
编译器应该自动推导出所需类型的 collect()
结果.
The compiler should automatically deduce the desired type of collect()
result.
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