VEC 1 =圆心,VEC2 = mousePos结构,找到VEC 1,VEC 2之间的圆点 [英] Vec1 = Circle centre, Vec2 = mousepos, find the point on the circle between Vec1, Vec2
问题描述
我有两个矢量:一个是在一个圆的中心,另一个是在鼠标位置。我想找到的圆是两个向量之间的角度。
我特别想在圆心+直径,而不是三角学方面的答案。所以,圆心+圆直径(以方向)鼠标位置。
如果有帮助,认为一个时钟。我需要数的手所指向的矢量coordinance。手总是向着变量向量'鼠标的位置指点。
我要'点'(vec2d_X)的上(vec2d_1)在时钟的中心之间的圆圈的和'鼠标的位置(vec2d_2)。
也看到这个跟进的问题:
<一href="http://stackoverflow.com/questions/25925163/determine-rotation-direction-toward-variable-point-on-a-circle">Determine旋转方向/朝一个圆 /可变点
编辑>>>>>>
时使用trig的更快?
#Python
高清circlepoint_trig(顶点,mousePos结构,circlepoint):
角= math.atan2(mousePos结构[1] - 顶点[1],mousePos结构[0] - 顶点[0])
MYX = 80 * math.cos(角)#80是时钟'手'的长度
MYY = 80 * math.sin(角)#80是时钟'手'的长度
circlepoint = vec2d(MYX,MYY)+顶点
回报circlepoint
radius_vector = mouse_position - circle_center
normalized_vector = radius_vector * circle_radius / radius_vector.length()
circle_point = circle_center + normalized_vector
澄清:
vector.length =开方(vector.x * vector.x + vector.y * vector.y)
I have two vectors: one is in the centre of a circle, another is at the mouse position. I want to find the point on the circle that is between the two vectors.
I specifically want the answer in terms of circle centre + diameter, not trigonometry. So, Circle centre + circle diameter (in the direction of) the mouse position.
If it helps, think of a clock. I need the vector coordinance of the 'number' the 'hand' is pointing to. The hand is always pointing toward the variable vector 'mouse position'.
I want 'the point'(vec2d_X) on the circle between the 'centre of the clock' (vec2d_1) and the 'mouse position'(vec2d_2).
See also this follow up question:
Determine rotation direction /toward/ variable point on a circle
EDIT>>>>>>
Is using trig faster?
#Python
def circlepoint_trig(vertex, mousepos, circlepoint):
angle = math.atan2(mousepos[1] - vertex[1], mousepos[0] - vertex[0])
myx = 80 * math.cos(angle) #80 is length of clock 'hand'
myy = 80 * math.sin(angle) #80 is length of clock 'hand'
circlepoint = vec2d(myx,myy) + vertex
return circlepoint
radius_vector = mouse_position - circle_center
normalized_vector = radius_vector * circle_radius / radius_vector.length()
circle_point = circle_center + normalized_vector
Clarification:
vector.length=sqrt(vector.x*vector.x+vector.y*vector.y)
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