A-frame 将跳跃高度设置为变量 [英] A-frame set jump height to a variable
问题描述
我正在 Aframe 中制作视频游戏,我想知道如何将跳跃高度设置为变量.这是我目前使用的代码
I am making a video game in Aframe and I'm wondering how can I set my jump height to a variable. Here is the code I'm currently using
<a-entity id="rig"
position="17.5 50.1 0"
movement-controls="speed: 0.2;"
kinematic-body="enableJumps: true;"
jump-ability="distance: 1.8;"
networked="template:#avatar-template;attachTemplateToLocal:false;"
spawn-in-circle="radius:3"
tracker>
<a-entity camera="far: 1000;"
wasd-controls
look-controls="pointerLockEnabled: true;"
position="0 1.6 0">
</a-entity>
</a-entity>
我希望发生的是将跳跃能力设置为等于一个变量.例如:jump-ability=distance: VARIABLE;"
有谁知道我如何实现这一点?
What I would like to happen is to set the jump-ability to equal a variable. For example: jump-ability="distance: VARIABLE;"
Does anybody know how I can achieve this?
推荐答案
如果没有任何框架(如 angular 或 react),您可以't 在 html 元素中使用 js 变量.
Without any framework (like angular, or react) you can't use js variables within html elements.
如果你想要一些外部js脚本来修改属性,你应该用setAttribute()
来做到这一点:
The if you want some external js script to modify the property, you should do this with setAttribute()
:
// either use any logic in a js script
const btn = document.querySelector("button");
const sphere = document.querySelector("a-sphere");
btn.addEventListener("click", e => {
// set the radius to a random number
sphere.setAttribute("radius", Math.random() * 1 + 0.5);
})
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
<button style="z-index: 999; position: fixed">RESIZE</button>
<script>
// or preferably within a custom component
AFRAME.registerComponent("foo", {
init: function() {
const btn = document.querySelector("button");
const sphere = document.querySelector("a-sphere");
btn.addEventListener("click", e => {
// no need to duplicate the script logic
// sphere.setAttribute("radius", Math.random() * 1 + 0.5);
})
}
})
</script>
<a-scene foo>
<a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
</a-scene>
每次单击按钮时都会更改 radius
值.
Which changes the radius
value each time the button is clicked.
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