ARKit 2 冻结:错误还是我的不幸? [英] ARKit 2 freezes: a bug or my misfortune?

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问题描述

只有我在 iOS 12 上的 ARKit 中体验到整个场景冻结吗?当您在生成太密集点云的空间中长时间使用应用程序时,通常会发生这种情况.一定时间后,整个画面开始滞后,然后完全停止移动,直到您遮住相机,或将其从物体上移开,或重置 AR 会话.

Is it just me who experiences the whole scene freezing in ARKit on iOS 12? It usually happens when you use the app for too long in a space that generates too dense point cloud. After certain amount of time, the whole picture starts to lag and then would stop moving at all, until you cover the camera, or turn it away from your objects, or reset AR session.

自从我更新到 iOS 12 后,我开始遇到这个问题,但我搜索了几个论坛,看看其他人是否遇到了这个问题,但找不到任何人.不知道是我一个人的问题,还是一个常见的BUG?

Since I have updated to iOS 12, I started to experience this issue, but I searched a few forums to see if someone else got this problem and couldn’t find anyone. I wonder if it’s just me, or is it a common bug?

UPD:iOS 12 beta 2 - 问题仍然存在

UPD: iOS 12 beta 2 - the issue still persists

推荐答案

您还有问题吗?升级到 Xcode10 和 iOS 12 后,我今天遇到了更糟糕的问题.当我的所有 ARKit 1.5 项目从一开始就捕获第一帧后都面临冻结时,我感到非常沮丧.

Are you still having the problem? I faced a much worse problem today after upgrading to Xcode10 and iOS 12. I was so crushed when all my ARKit 1.5 projects faced freezing after the first frame was captured from the start.

我设法通过将项目设置、General 下的 Deployment Target 更改为 12.0 来解决它.我重新启动 Xcode 只是为了确定.我所有的 ARKit 项目现在都可以运行了.

I managed to solve it by changing project setting, the Deployment Target under General to 12.0. I restarted Xcode just to be sure. All my ARKit projects work now.

我希望这会有所帮助,如果我在 iOS 12 上发现更多图像识别冻结问题,我会在此处标记它们.

I hope this helps, if I find more issues with image recognition freezing on iOS 12 I will mark them here.

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