3D 引擎比较 [英] 3D Engine Comparison

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问题描述

我目前正在研究几个基于 OpenGL 的免费/开源 3D 引擎,想知道你们是否可以提供一些关于这些引擎的反馈以及它们如何在现实世界的项目中使用.

I am currently investigating several free/open source OpenGL based 3D engines, and was wondering if you guys could provide some feedback on these engines and how they are to work with in a real world project.

被比较的引擎是(排名不分先后):

The engines being compared are (in no particular order):

水晶空间
熊猫3D
Irrlicht

这些是我知道的主要跨平台的,还有其他我应该看的吗?

These are the main ones i know that are cross-platform, any there any others that i should be looking at?

推荐答案

你可以在很多引擎上找到很多信息在这个数据库上.

CrystalSpace 是一个完整的引擎,因此它是一个整体,您必须根据自己的需要进行定制.Irrlicht 也是,但它使做事情变得容易.相反的效果是很难做具体的事情.

CrystalSpace is a full engine so it's a monolithic bloc that you have to customize for your needs. Irrlicht too but it's made do do things easy. The counter effect is that it's hard to do specific things.

现在,我认为 Ogre 可能是这里最通用的硬件加速 3D 渲染引擎.也许 Horde3D 更适合特定的高质量渲染,但也没有什么是 Ogre 做不到的.

Now, i think Ogre might be the most general purpose hardware accelerated 3D rendering engine around here. Maybe Horde3D is better suited for specific high quality rendering but nothing that cannot be done with Ogre too.

这篇关于3D 引擎比较的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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