XNA 3d 物理引擎 [英] XNA 3d physics engine

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问题描述

我正在为 XNA 寻找 3D 物理引擎.我听说了一些选项,但我需要的是:

I am looking for a 3D physics engine for XNA. I heard of some options, but what I need is:

  • 免费用于商业目的(最好是开源的)
  • 支持刚体动力学
  • 支持每个多边形的碰撞(这很重要)
  • 托管代码 - 必须在 XBOX360 上运行

你用过这样的东西吗?你能推荐一些东西吗?

Have you used something like this? Can you recommend something?

推荐答案

我会看看 JigLibX.它是 JigLib 引擎的 C# 端口,支持您需要的所有内容.它还附带了相当多的示例,如果您对物理引擎有任何经验,使用它应该不会太难.

I would look at JigLibX. It's a C# port of the JigLib engine and has support for all the things you need. It also comes with quite a lot of samples, and if you have any experience with physics engines it shouldn't be too hard to work with it.

此外,您可能想查看此主题在创作者俱乐部论坛上讨论了一些 XNA 物理引擎.

Also, you might want to take a look at this thread over on the Creators Club forums where some XNA physics engines are being discussed.

编辑另外,我忘了提到我自己曾在几个项目中使用过 JigLibX,即使在进行一些相当繁重的物理模拟时,它也能发挥作用.

EDIT Also, I forgot to mention that I have used JigLibX myself for a couple of projects and it works like a charm even doing some fairly heavy physics simulations.

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