如何将3D对象在XNA? [英] how to move 3d object in XNA?
问题描述
我想搬到一个三维汽车模型,当我preSS向左或向右箭头键更改角度,当我preSS向上箭头的汽车驱动器。
I want to move a 3d car model, when I press the left or right arrow key I change the angle, when I press the up arrow the car drives.
这是在code。在更新方法:
This is the code in the update method:
float dirX = (float)Math.Sin(angle);
float dirY = (float)Math.Cos(angle);
if (Keyboard.GetState().IsKeyDown(Keys.Up))
{
position += new Vector3(-dirX, dirY, 0);
if (Keyboard.GetState().IsKeyDown(Keys.Left))
{
angle += 0.015f;
}
if (Keyboard.GetState().IsKeyDown(Keys.Right))
{
angle -= 0.015f;
}
}
这是计算的部分,但显然我还需要动车在屏幕上。 我想车子向前走,不起来了,所以我想我应该旋转在X轴旋转90度,并且我也想旋转车的时候我preSS向左或向右按键。
This is the calculating part, but obviously I also need to move the car on the screen. I want the car to move forward, not up, so I thought I should rotate it 90 degrees on the X axis, and also I want to rotate the car when I press the left or right keys.
我写这篇code:
world = Matrix.CreateTranslation(position) * Matrix.CreateRotationY(angle) * Matrix.CreateFromAxisAngle(Vector3.UnitX, MathHelper.ToRadians(-90));
这code不工作,有谁能够告诉我,我该怎么移动?
This code isn't working, can anybody tell me how can I move it?
推荐答案
您应该知道,你的Y轴实际上是上,而不是前进(按约定)。虽然这个问题有许多解决方案,最快捷的解决你的方式是:
You should be aware that your Y axis is actually "up", not "forward" (by conventions). While this problem has many solutions, quickest way to fix yours is that:
float dirX = (float)Math.Sin(angle);
float dirZ = (float)Math.Cos(angle);
position += new Vector3(dirX, 0, dirZ);
那么,你应该乘以你的变换矩阵中的正确的顺序:
Then, you should multiply your transformation matrices in the correct order:
Scale * Rotation * Translation
而你的情况转换为:
Which in your case translates to:
// this will rotate car around the Y axis, and then translate it to correct location
world = Matrix.CreateRotationY(angle) * Matrix.CreateTranslation(position);
一个建议,做A型建议,并使用方向*速度。
One suggestion, do as A-Type suggested, and use direction * speed.
这篇关于如何将3D对象在XNA?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!