如何在一个 viewController 中管理多个计时器? [英] How to manage multiple timers in one viewController?

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问题描述

我正在开发计时器应用程序,但无法理解如何为每个单元格设置多个计时器.

我在 didSelectRowAt 处启动和暂停计时器:

override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {tableView.deselectRow(at: indexPath, 动画: true)let cell = tableView.cellForRow(at: indexPath) as!定时器表视图单元格让 item = timers.items[indexPath.row]item.toggle()打印(项目)startPauseTimer(for: cell, with: item)}

这是我的 startPauseTimer 代码:

 var timer = Timer()func startPauseTimer(单元格:TimerTableViewCell,项目:定时器){如果 !item.isStarted {timer.invalidate()} 别的 {timer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) {timer initem.seconds -= 1cell.timerTime.text = self.formattedTime(time: TimeInterval(item.seconds))如果 item.seconds <1 {self.timer.invalidate()cell.timerTime.text = self.formattedTime(time: TimeInterval(item.seconds))item.isStarted = false}}}}

还有我的数据模型:

class Timers: NSObject, Codable {变量名 = ""var id = ""var 秒 = 0var 编辑秒 = 0var isStarted = false功能切换(){isStarted = !isStarted}

任何我的 Cell 代码:

class TimerTableViewCell: UITableViewCell {@IBOutlet var timerLabel:UILabel!@IBOutlet var timerTime: UILabel@IBOutlet var startPauseButton:UIButton!@IBOutlet var resetButton:UIButton!}

如何同时管理多个计时器?当我使用 didSelectRowAt 时,只有同一个 Timer() 实例在触发,所以多个计时器正在混合.我如何划分多个计时器并使它们工作?

解决方案

这里是一个完整的例子,基于

I'm working on Timers app and cannot understand how I can make work multiple timers for each cell.

I start and pause timers at didSelectRowAt:

override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
    tableView.deselectRow(at: indexPath, animated: true)
    let cell = tableView.cellForRow(at: indexPath) as! TimerTableViewCell
    let item = timers.items[indexPath.row]
    item.toggle()
    print(item)
    startPauseTimer(for: cell, with: item)
}

And this is my code for startPauseTimer:

   var timer = Timer()

    func startPauseTimer(for cell: TimerTableViewCell, with item: Timers) {
       if !item.isStarted {
           timer.invalidate()
           } else {    
           timer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) {timer in
                item.seconds -= 1
                cell.timerTime.text = self.formattedTime(time: TimeInterval(item.seconds))

               if item.seconds < 1 {
                   self.timer.invalidate()
                   cell.timerTime.text = self.formattedTime(time: TimeInterval(item.seconds))
                   item.isStarted = false
               }
        }
       }
    }

And my data model:

class Timers: NSObject, Codable {
  var name = ""
  var id = ""
  var seconds = 0
  var editSeconds = 0
  var isStarted = false

  func toggle() {
        isStarted = !isStarted
    }

Any my Cell code:

class TimerTableViewCell: UITableViewCell {

    @IBOutlet var timerLabel: UILabel!
    @IBOutlet var timerTime: UILabel
    @IBOutlet var startPauseButton: UIButton!
    @IBOutlet var resetButton: UIButton!    

    }

How I can manage multiple timers at once? When I use didSelectRowAt only the same Timer() instance is firing, so multiple timers is mixing. How I can divide multiple timers and make them work?

解决方案

Here is a complete example, based on iOS Timer Tutorial by Fabrizio Brancati at RayWenderlich.com

Everything is done via code (no @IBOutlet or @IBAction connections needed), so just create a new UITableViewController and assign its custom class to ExampleTableViewController:


ExampleTableViewController.swift

//
//  ExampleTableViewController.swift
//  MultipleTimers
//
//  Created by Don Mag on 5/12/20.
//

import UIKit

class ExampleTableViewController: UITableViewController {

    let cellID: String = "TaskCell"

    var taskList: [Task] = []
    var timer: Timer?

    override func viewDidLoad() {
        super.viewDidLoad()

        // -1 means use default 2-hours
        let sampleData: [(String, Double)] = [
            ("First (2 hours)", -1),
            ("Second (2 hours)", -1),
            ("Third (10 seconds)", 10),
            ("Fourth (30 seconds)", 30),
            ("Fifth (1 hour 10 minutes)", 60 * 70),
            ("Sixth (2 hours)", -1),
            ("Seventh (45 minutes)", 60 * 45),
            ("Eighth (2 hours)", -1),
            ("Ninth (1 hour 10 minutes)", 60 * 70),
            ("Tenth (2 hours)", -1),
            ("Eleventh (45 minutes)", 60 * 45),
            ("Thirteenth (2 hours)", -1),
            ("Fourteenth (2 minutes)", 60 * 2),
            ("Fifthteenth (11 minutes)", 60 * 11),
            ("Sixteenth (2 hours)", -1),
        ]

        sampleData.forEach { (s, t) in
            let task = Task(name: s, targetTime: t)
            self.taskList.append(task)
        }

        tableView.register(TaskCell.self, forCellReuseIdentifier: cellID)

        createTimer()
    }

    // MARK: - Table view data source

    override func numberOfSections(in tableView: UITableView) -> Int {
        return 1
    }

    override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        return taskList.count
    }

    override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCell(withIdentifier: cellID, for: indexPath) as! TaskCell

        cell.task = taskList[indexPath.row]

        return cell
    }

}

// MARK: - Timer
extension ExampleTableViewController {
    func createTimer() {
        if timer == nil {
            let timer = Timer(timeInterval: 1.0,
                              target: self,
                              selector: #selector(updateTimer),
                              userInfo: nil,
                              repeats: true)
            RunLoop.current.add(timer, forMode: .common)
            timer.tolerance = 0.1

            self.timer = timer
        }
    }

    func cancelTimer() {
        timer?.invalidate()
        timer = nil
    }

    @objc func updateTimer() {
        guard let visibleRowsIndexPaths = tableView.indexPathsForVisibleRows else {
            return
        }

        for indexPath in visibleRowsIndexPaths {
            if let cell = tableView.cellForRow(at: indexPath) as? TaskCell {
                cell.updateTime()
            }
        }
    }
}


TaskCell.swift

//
//  TaskCell.swift
//  MultipleTimers
//
//  Created by Don Mag on 5/12/20.
//

import UIKit

class TaskCell: UITableViewCell {

    let taskNameLabel: UILabel = {
        let v = UILabel()
        v.textAlignment = .center
        return v
    }()

    let timerLabel: UILabel = {
        let v = UILabel()
        v.textAlignment = .center
        v.font = UIFont.monospacedDigitSystemFont(ofSize: 17.0, weight: .medium)
        return v
    }()

    let actionButton: UIButton = {
        let v = UIButton()
        v.setTitle("Start", for: [])
        v.setTitleColor(.lightGray, for: .highlighted)
        v.setTitleColor(.darkGray, for: .disabled)
        v.backgroundColor = UIColor(red: 0.0, green: 0.75, blue: 0.0, alpha: 1.0)
        return v
    }()

    let resetButton: UIButton = {
        let v = UIButton()
        v.setTitle("Reset", for: [])
        v.setTitleColor(.lightGray, for: .highlighted)
        v.setTitleColor(.darkGray, for: .disabled)
        v.backgroundColor = .red
        return v
    }()

    let buttonStack: UIStackView = {
        let v = UIStackView()
        v.axis = .horizontal
        v.distribution = .fillEqually
        v.spacing = 16
        return v
    }()

    var task: Task? {
        didSet {
            taskNameLabel.text = task?.name
            timerLabel.text = "0"
            setState()
            updateTime()
        }
    }

    func setState() -> Void {

        switch task?.state {
        case .running:
            actionButton.setTitle("Pause", for: [])
            actionButton.isEnabled = true
        case .paused:
            if task?.elapsedTime == 0 {
                actionButton.setTitle("Start", for: [])
                actionButton.isEnabled = true
            } else {
                actionButton.setTitle("Resume", for: [])
                actionButton.isEnabled = true
            }
        default: // .completed
            actionButton.setTitle("", for: [])
            actionButton.isEnabled = false
        }

    }

    func updateTime() {
        guard let task = task else {
            return
        }

        var t: Double = 0
        if task.state == .paused {
            t = task.targetTime - task.elapsedTime
        } else {
            t = task.targetTime - (Date().timeIntervalSince(task.creationDate) + task.elapsedTime)
        }

        let tm = Int(max(t, 0))

        let hours = tm / 3600
        let minutes = tm / 60 % 60
        let seconds = tm % 60

        let s = String(format: "%02d:%02d:%02d", hours, minutes, seconds)
        timerLabel.text = s
        timerLabel.textColor = tm > 0 ? .black : .red
        if tm == 0 {
            task.state = .completed
            setState()
        }
    }

    @objc
    func buttonTapped(_ sender: UIButton) -> Void {
        guard let s = sender.currentTitle, let task = task else { return }
        switch s {

        case "Start", "Resume":
            task.state = .running
            task.creationDate = Date()

        case "Pause":
            task.state = .paused
            task.elapsedTime += Date().timeIntervalSince(task.creationDate)

        case "Reset":
            task.state = .paused
            task.elapsedTime = 0

        default:
            break
        }
        setState()
    }

    override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
        super.init(style: style, reuseIdentifier: reuseIdentifier)
        commonInit()
    }
    required init?(coder: NSCoder) {
        super.init(coder: coder)
        commonInit()
    }

    func commonInit() -> Void {

        [buttonStack, resetButton, actionButton, timerLabel, taskNameLabel].forEach {
            $0.translatesAutoresizingMaskIntoConstraints = false
        }

        buttonStack.addArrangedSubview(actionButton)
        buttonStack.addArrangedSubview(resetButton)

        contentView.addSubview(buttonStack)
        contentView.addSubview(taskNameLabel)
        contentView.addSubview(timerLabel)

        let g = contentView.layoutMarginsGuide

        NSLayoutConstraint.activate([

            buttonStack.topAnchor.constraint(equalTo: g.topAnchor),
            buttonStack.centerXAnchor.constraint(equalTo: g.centerXAnchor),
            buttonStack.widthAnchor.constraint(equalToConstant: 280.0),

            taskNameLabel.topAnchor.constraint(equalTo: buttonStack.bottomAnchor, constant: 8.0),
            taskNameLabel.centerXAnchor.constraint(equalTo: g.centerXAnchor),
            taskNameLabel.widthAnchor.constraint(equalTo: buttonStack.widthAnchor),

            timerLabel.topAnchor.constraint(equalTo: taskNameLabel.bottomAnchor, constant: 8.0),
            timerLabel.centerXAnchor.constraint(equalTo: g.centerXAnchor),
            timerLabel.widthAnchor.constraint(equalTo: buttonStack.widthAnchor),

            timerLabel.bottomAnchor.constraint(equalTo: g.bottomAnchor, constant: 0.0),

        ])

        actionButton.addTarget(self, action: #selector(self.buttonTapped(_:)), for: .touchUpInside)
        resetButton.addTarget(self, action: #selector(self.buttonTapped(_:)), for: .touchUpInside)

    }

}


Task.swift

//
//  Task.swift
//  MultipleTimers
//
//  Created by Don Mag on 5/12/20.
//

import Foundation

enum TimerState {
    case paused, running, completed
}

class Task {
    let name: String
    var creationDate = Date()
    var elapsedTime: Double = 0
    var state: TimerState = .paused
    var targetTime: Double = 60 * 60 * 2 // default 2 hours

    init(name: String, targetTime: Double) {
        self.name = name
        if targetTime != -1 {
            self.targetTime = targetTime
        }
    }
}


And here's how it looks while running:

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