由于单元导致 F# 接口继承失败 [英] F# interface inheritance failure due to unit
问题描述
有人知道为什么编译失败吗?
Does anyone know why this fails to compile?
type MyInterface<'input, 'output> =
abstract member MyFun: 'input -> 'output
type MyClass() =
interface MyInterface<string, unit> with
member this.MyFun(input: string) = ()
//fails with error FS0017: The member 'MyFun : string -> unit' does not have the correct type to override the corresponding abstract method.
type MyUnit = MyUnit
type MyClass2() =
//success
interface MyInterface<string, MyUnit> with
member this.MyFun(input: string) = MyUnit
推荐答案
这在 F# 语言中看起来像一个令人讨厌的角落案例,但我不确定它是否符合设计限制或错误编译器.如果是设计限制,那么错误消息应该说明(因为目前,它没有多大意义).
This looks like a nasty corner-case in the F# language, but I'm not sure if it qualifies as a by-design limitation or a bug in the compiler. If it is by design limitation, then the error message should say that (because currently, it doesn't make much sense).
无论如何,问题在于 F# 编译器不会生成在 IL 中实际包含 unit
类型的代码.它用 void
(当用作返回类型时)或空参数列表(当用作方法或函数参数时)替换它.
Anyway, the problem is that the F# compiler doesn't generate code that actually contains the unit
type in the IL. It replaces it with void
(when used as a return type) or with empty argument list (when used as a method or function argument).
这意味着在MyClass
类型中,编译器决定将MyFun
成员编译为一个接受string
并返回的方法>void
(但你不能使用 void
作为泛型类型参数,所以这不起作用).原则上,在这种情况下,编译器可以使用实际的 unit
类型(因为这是让它工作的唯一方法),但这可能会在其他地方造成其他不一致.
This means that in the MyClass
type, the compiler decides to compile the MyFun
member as a method that takes string
and returns void
(but you cannot use void
as a generic type argument, so this just doesn't work). In principle, the compiler could use the actual unit
type in this case (because that's the only way to get it working), but that would probably create other inconsistencies elsewhere.
您创建 MyUnit
的技巧,我认为是解决问题的完美方法.甚至核心 F# 库在实现的某些地方(在异步工作流中)也使用类似 MyUnit
的东西来处理 unit
(及其编译方式)的一些限制.
Your trick with creating MyUnit
is, I think, a perfectly fine way to solve the problem. Even the core F# library uses something like MyUnit
in some places of the implementation (in asynchronous workflows) to deal with some limitations of unit
(and the way it is compiled).
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