在无头 LibGDX 单元测试中创建纹理 [英] Creating Texture in headless LibGDX unit tests
问题描述
我正在使用 LibGDX 无头后端 运行 jUnit 测试.这适用于某些测试,但如果我尝试创建 new Texture('myTexture.png');
,我会得到 NullPointerException.确切的错误是:
I am using the LibGDX headless backend to run jUnit tests. This works well for certain tests, but if I try to create a new Texture('myTexture.png');
, I get a NullPointerException. The exact error is:
java.lang.NullPointerException
at com.badlogic.gdx.graphics.GLTexture.createGLHandle(GLTexture.java:207)
为了简单起见,我创建了一个除了加载纹理之外什么都不做的方法:
To keep things simple, I created a method that does nothing other than load a texture:
public class TextureLoader {
public Texture load(){
return new Texture("badlogic.jpg");
}
}
然后,我的测试类如下所示:
Then, my test class looks like this:
public class TextureTest {
@Before
public void before(){
final HeadlessApplicationConfiguration config = new HeadlessApplicationConfiguration();
new HeadlessApplication(new ApplicationListener() {
// Override necessary methods
...
}, config);
}
@Test
public void shouldCreateTexture() {
TextureLoader loader = new TextureLoader();
assertNotNull( loader.load() );
}
}
这个方法在我的实际应用中可以正常工作,只是在单元测试中不行.
This method is working correctly in my actual app, just not in the unit tests.
如何使用 HeadlessApplication
类来加载纹理?
How can I use the HeadlessApplication
class to load Textures?
推荐答案
模拟 Gdx.gl 帮助我解决了纹理创建期间的这个 NullPointerException:
Mocking the Gdx.gl help me solved this NullPointerException during Texture creation:
import static org.mockito.Mockito.mock;
...
Gdx.gl = mock(GL20.class);
我将它与 GdxTestRunner 一起使用,请参阅 https://bitbucket.org/TomGrill/libgdx-测试样本
I used it with GdxTestRunner, see https://bitbucket.org/TomGrill/libgdx-testing-sample
public GdxTestRunner(Class<?> klass) throws InitializationError {
super(klass);
HeadlessApplicationConfiguration conf = new HeadlessApplicationConfiguration();
new HeadlessApplication(this, conf);
Gdx.gl = mock(GL20.class); // my improvement
}
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