Xcode 和 Unity 缺少库“lGoogleUtilities" [英] Xcode and Unity missing library 'lGoogleUtilities'

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本文介绍了Xcode 和 Unity 缺少库“lGoogleUtilities"的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

I am working on an App that is made with Unity and I have to build it in Xcode to get it in the App store.

Now I'm running into a problem here. I am getting this error:

library not found for -lGoogleUtilities

However, when I build the app in debug mode and test it on my iPad, there aren't any troubles. But when I try to build it for TestFlight (Toolbar -> Product -> Archive) that error occurs.

I've followed this tutorial to get it working in debug mode (because I had that error there too before) https://youtu.be/YHHj1bZUbsc (from 6:20).

I am using the 'Google Admob', 'CloudOnce' and 'Play Services Resolver' plugins for Unity. In the debug version the error (before I fixed it in the debug version), was caused by 'Google Admob'. I feel like I am missing a framework or something in the release build.

解决方案

Alright, so after another few hours of trying and searching I found out that I was actually opening the wrong file, you would think .xcodeproj would be the correct extension, but actually you have to open the .xcodeworkspace file. It compiled for me.

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