TcpClient的适用于所有平台统一支持? [英] TcpClient available on all platforms Unity supports?

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问题描述

我已经读了很多Q&放大器; A关于统一使用.NET的TcpClient的,这似乎是可能的。我不知道,因为我刚刚烧毁投资了好几个小时NetworkView的解决方案,才发现它不支持Windows应用商店构建(这个事实是不是在任何地方上市,我可以看到的文档)。如果我写我的客户code。使用TcpClient的,将它的统一4.3目前支持所有的平台上运行?主要是我关心的Andr​​oid,IOS和Windows应用商店,但谁知道将来会怎样,而我使用的,因为的跨平台支持统一。

I've read a lot of Q&A about using .NET's TcpClient in Unity, and it appears to be possible. What I'm wondering, because I just got burned by investing many hours in a NetworkView solution, only to find out it isn't supported for Windows Store builds (this fact isn't listed anywhere in the docs that I can see). If I write my client code using TcpClient, will it work on every platform that Unity 4.3 currently supports? Mostly I care about Android, iOS, and Windows Store, but who knows what the future holds, and I'm using Unity because of the cross-platform support.

我只是测试它自己...但我不容易接触到所有这些平台上,并没有测试code写的呢。

I would just test it myself... but I don't have easy access to all of these platforms, and don't have test code written yet.

我有15年以上的网络编程经验,所以不害怕使用低水平的,不真正需要或想要的任何第三方库......只是要使用Unity内置的网络,因为我想这将是有一件事可以肯定是支持的所有平台。

I have 15+ years of network programming experience, so not afraid of using low levels, don't really need or want any 3rd party libraries... was only going with Unity's built-in networking because I figured it would be the one thing that for sure was supported on all platforms.

编辑:我目前使用统一的免费版本,如果它的问题

I'm currently using the free version of Unity, if it matters.

推荐答案

它在Android,iOS和Mac / PC的支持。

It's supported on Android, iOS and Mac/PC.

这是不支持中的 Windows应用商店的应用的Windows Phone 8 的。我不知道休息。 在Windows平台更多信息<一个href="http://www.markermetro.com/2013/11/technical/getting-even-more-games-to-windows-our-partnership-with-microsoft-and-unity/"相对=nofollow>这里。

It's not supported in Windows Store Apps and Windows Phone 8. I don't know about the rest. More info on Windows platforms here.

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