翻译code从ActionScript 2到ActionScript 3的 [英] Translating code from Actionscript 2 to Actionscript 3
问题描述
我有这样的小块code,我从一个朋友得到了,但我不能管理它转化为工作AS3.0。我一直不管我改变很多编译器错误。 原来这是一张code和我真的AP preciate你拖尾看一个吧。
laser_nodes = 2;
为(变种X = 1; X&其中; = laser_nodes; X ++){
节点= _root.attachMovie(激光,激光_+ X,X,{_x:的Math.random()* 460 + 20,_y:的Math.random()* 310 + 20});
node.on preSS =功能(){
的startDrag(本);
};
node.onRelease =功能(){
调用stopDrag();
};
}
_root.createEmptyMovieClip(线,_root.getNextHighestDepth());
ray.onEnterFrame =功能(){
this.clear();
this.lineStyle(3,为0xFF0000);
this.moveTo(_root.laser_1._x,_root.laser_1._y);
为(X = 2; X&其中; = laser_nodes; X ++){
this.lineTo(_root [激光_+ X] ._ X,_root [激光_+ X] ._ y)的;
}
this.lineTo(_root.laser_1._x,_root.laser_1._y);
};
有很多问题在这里。有些是语法,在别人需要新的方法。
例如:
-
_root
在AS3中不存在。在AS3就变成:影片剪辑(根)
-
的attachMovie
是不是在AS3用,你就必须将它与像VAR节点=新的激光构造函数调用替换( ); ...
-
在preSS
和onRelease
回调不支持AS3。你需要考虑使用的addEventListener
瓦特/的MouseEvent
类。同样的,的onEnterFrame
(Event.ENTER_FRAME
) -
createEmptyMovieClip()
变成新的MovieClip();
- 的精灵
现在嵌套在
显卡在AS3的图形绘制命令
对象。
看起来像你需要深入AS3一点点这个。这不是code一个非常简单的位来转换。
I have this small piece of code I got from a friend, but i can't manage to translate it into working AS3.0. I keep getting compiler errors no matter what i change. This is the original piece of code and I would really appreciate you tailing a look at a it.
laser_nodes = 2;
for (var x=1; x<=laser_nodes; x++) {
node = _root.attachMovie("laser", "laser_"+x, x, {_x:Math.random()*460+20, _y:Math.random()*310+20});
node.onPress = function() {
startDrag(this);
};
node.onRelease = function() {
stopDrag();
};
}
_root.createEmptyMovieClip("ray", _root.getNextHighestDepth());
ray.onEnterFrame = function() {
this.clear();
this.lineStyle(3, 0xff0000);
this.moveTo(_root.laser_1._x, _root.laser_1._y);
for (x=2; x<=laser_nodes; x++) {
this.lineTo(_root["laser_"+x]._x, _root["laser_"+x]._y);
}
this.lineTo(_root.laser_1._x, _root.laser_1._y);
};
There are a lot of issues here. Some are syntactical, where others require new methods.
for instance:
_root
does not exist in AS3. In AS3 it becomes:MovieClip(root)
attachMovie
is not available in AS3, you'll have to replace it with a constructor call likevar node = new laser(); ...
onPress
andonRelease
callbacks are not supported in AS3. you'll need to look into using theaddEventListener
w/ theMouseEvent
class. Same withonEnterFrame
(Event.ENTER_FRAME
)createEmptyMovieClip()
becomesnew MovieClip();
the graphic drawing commands in AS3 are now nested in the
graphics
object of Sprites.
Seems like you'll need to dig into AS3 a little bit for this. It's not a very straight forward bit of code to convert.
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