编组C#结构,C ++使用StructureToPtr [英] Marshalling C# structure to C++ Using StructureToPtr
本文介绍了编组C#结构,C ++使用StructureToPtr的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我有C#类:
namespace Models
{
[StructLayout(LayoutKind.Explicit, Size = 120, CharSet = CharSet.Unicode)]
public struct DynamicState
{
[FieldOffset(0)]
public double[] Position;
[FieldOffset(24)]
public double[] Velocity;
[FieldOffset(48)]
public double[] Acceleration;
[FieldOffset(72)]
public double[] Attitude;
[FieldOffset(96)]
public double[] AngularVelocity;
}
}
和C ++ / CLI方式:
and C++/CLI method:
Models::DynamicState SomeClassClr::DoSomething(Models::DynamicState ds)
{
int struct_size = Marshal::SizeOf(ds);
System::IntPtr ptr = Marshal::AllocHGlobal(struct_size);
DynamicStateStruct ds_struct;
struct_size = sizeof(ds_struct);
Marshal::StructureToPtr(ds, ptr, false);
ds_struct = *(DynamicStateStruct*)ptr.ToPointer();
Models::DynamicState returnVal;
mpSomeClass->doSomething(ds_struct);
return returnVal;
}
其中DynamicStateStruct是本地C ++类:
where DynamicStateStruct is a native C++ class:
struct DynamicStateStruct
{
double mPosition[3];
double mVelocity[3];
double mAcceleration[3];
double mAttitude[3];
double mAngularVelocity[3];
};
当我恢复结构( ds_struct
)在本地C ++,我没有得到正确的价值观,任何想法与我缺少的是什么
When I recover the struct (ds_struct
) in native C++ I am not getting the correct values, any ideas with what I am missing?
推荐答案
请尝试以下变量:<? / p>
Try the following variant:
public struct DynamicState
{
[MarshalAs (UnmanagedType.ByValArray, SizeConst=3)]
public double[] Position;
[MarshalAs (UnmanagedType.ByValArray, SizeConst=3)]
public double[] Velocity;
[MarshalAs (UnmanagedType.ByValArray, SizeConst=3)]
public double[] Acceleration;
[MarshalAs (UnmanagedType.ByValArray, SizeConst=3)]
public double[] Attitude;
[MarshalAs (UnmanagedType.ByValArray, SizeConst=3)]
public double[] AngularVelocity;
}
另一种方法是使用固定阵列提供不安全的代码:
Another option is to use fixed array available in unsafe code:
public unsafe struct DynamicState
{
public fixed double Position[3];
public fixed double Velocity[3];
public fixed double Acceleration[3];
public fixed double Attitude[3];
public fixed double AngularVelocity[3];
}
P.S。在.NET互操作程序一个很好的指南可以在这里找到: http://www.mono-project.com/Interop_with_Native_Libraries
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