在编译时构建和访问类型列表 [英] building and accessing a list of types at compile time
问题描述
我试图使用c ++模板元编程实现以下。我希望构建一个类型列表,然后一起收集这些类型,并在列表上做进一步的编译时处理。例如:
foo.h:
class Foo { ...};
//插入任何代码
bar.h:
class Bar {...};
//插入任何代码
main.h:
#includefoo.h
#includebar.h
struct list_of_types {
typedef / * INSERT ANY CODE HERE * / type;
};
我可以将任何代码插入上面的插槽,只要list_of_types :: type解析为某种表示(例如boost :: mpl :: vector)包含类型Foo和Bar的列表。以下限制适用:
-
foo.h中的代码不应该知道bar.h中的代码,反之亦然。
-
main.h中的代码不应该包含
。
解决方案使用公共头部,可变参数模板和宏:
//标题common.h
/ / A distinct Void type
struct Void {};
template< typename ...> struct concat;
template< template< typename ...>类List,类型名T>
struct concat< List< Void>,T>
{
typedef List< T>类型;
};
template< template< typename ...> class List,typename ... Types,typename T>
struct concat< List< Types ...>,T>
{
typedef List< Types ...,T>类型;
};
template< typename ...> struct TypeList {};
模板<>
struct TypeList< Void> {};
typedef TypeList< Void> TypelistVoid;
#define TYPE_LIST TypelistVoid
//标题foo.h
// #include< common.h>
class Foo {};
typedef typename concat< TYPE_LIST,Foo> :: type TypeListFoo;
#undef TYPE_LIST
#define TYPE_LIST TypeListFoo
// Header bar.h
// #include< common.h>
class Bar {};
typedef typename concat< TYPE_LIST,Bar> :: type TypeListBar;
#undef TYPE_LIST
#define TYPE_LIST TypeListBar
//头文件main.h
// #includefoo.h
// #includebar.h
struct list_of_types {
typedef TYPE_LIST type;
};
//或只是typedef TYPE_LIST list_of_types;
//测试
#include< iostream>
#include< typeinfo>
template< template< typename ...> class List,typename T,typename ... Types>
void info();
template< typename T,typename ... Types>
inline void info(TypeList< T,Types ...>){
std :: cout< typeid(T).name()<< std :: endl;
info(TypeList< Types ...>());
}
template< typename T>
inline void info(TypeList< T>){
std :: cout< typeid(T).name()<< std :: endl;
}
int main(){
info(list_of_types :: type());
return 0;
}
I am trying to achieve the following using c++ template metaprogramming. I wish to build up a list of types and then collect these types together and do further compile-time processing on the list. So for example:
foo.h:
class Foo { ... };
// INSERT ANY CODE HERE
bar.h:
class Bar { ... };
// INSERT ANY CODE HERE
main.h:
#include "foo.h"
#include "bar.h"
struct list_of_types {
typedef /* INSERT ANY CODE HERE */ type;
};
I can insert any code into the slots above, so long as list_of_types::type resolves to some representation (e.g. a boost::mpl::vector) of a list containing the types Foo and Bar. The following restrictions apply:
The code in foo.h should not know about the code in bar.h, and vice versa. It should be possible to change the order of #include directives in main.h and not change any other code.
The code in main.h should not have to change if I include further headers that add further types to the list.
The list of types must be available at compile time. I am planning to do further metaprogramming involving the list.
A solution utilizing a common header, variadic templates and a macro:
// Header common.h
// A distinct Void type
struct Void {};
template <typename ...> struct concat;
template <template <typename ...> class List, typename T>
struct concat<List<Void>, T>
{
typedef List<T> type;
};
template <template <typename ...> class List, typename ...Types, typename T>
struct concat<List<Types...>, T>
{
typedef List<Types..., T> type;
};
template <typename...> struct TypeList {};
template <>
struct TypeList<Void> {};
typedef TypeList<Void> TypelistVoid;
#define TYPE_LIST TypelistVoid
// Header foo.h
// #include <common.h>
class Foo { };
typedef typename concat<TYPE_LIST, Foo>::type TypeListFoo;
#undef TYPE_LIST
#define TYPE_LIST TypeListFoo
// Header bar.h
// #include <common.h>
class Bar { };
typedef typename concat<TYPE_LIST, Bar>::type TypeListBar;
#undef TYPE_LIST
#define TYPE_LIST TypeListBar
// Header main.h
// #include "foo.h"
// #include "bar.h"
struct list_of_types {
typedef TYPE_LIST type;
};
// Or just typedef TYPE_LIST list_of_types;
// Test
#include <iostream>
#include <typeinfo>
template <template <typename ...> class List, typename T, typename ...Types>
void info();
template <typename T, typename ...Types>
inline void info(TypeList<T, Types...>) {
std::cout << typeid(T).name() << std::endl;
info(TypeList<Types...>());
}
template <typename T>
inline void info(TypeList<T>) {
std::cout << typeid(T).name() << std::endl;
}
int main() {
info(list_of_types::type());
return 0;
}
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