请问Flash Builder 4中现在使用AIR 2? [英] Does Flash Builder 4 now use AIR 2?
问题描述
我刚刚CS5主人套房,其中包括Flash Builder 4中和Flash CS5专业。
当我创建的CS5新的AIR应用程序亲它说:AIR 2,但是当我创建在Flash Builder一个新的AIR项目,我没有看到任何表明它是AIR 2或1.5?
有没有办法知道哪些AIR运行时,它正在使用?
我认为你必须下载SDK和ST起来自己;但Flash Builder中应该可以正常工作:
http://labs.adobe.com/wiki/index.php/ AIR_2:RELEASE_NOTES
如何叠加的Adobe AIR SDK与Flex SDK的使用
- 在现有的Flex SDK文件夹中的内容复制到一个新的文件夹。对于 例如,在Flex Builder中,复制 以下文件夹位于: * Windows系统:C:\ Program Files文件\的Adobe \的Flex Builder 3 \的SDK \ 3.2.0 *的Mac OS:/应用/使用Adobe的Flex Builder 3 /软件开发工具包/ 3.2.0
- 下载相应的AIR SDK文件为您的操作系统和 将其保存到Flex的根文件夹 SDK。 * Windows系统:AIR20_win_sdk_XXXXXX.zip *的Mac OS:AIR20_mac_sdk_XXXXXX.tbz2
解压AIR SDK存档的内容,并覆盖现有的 在复制的文件夹SDK文件。 * Windows:在ZIP文件点击右键并选择全部提取 或者使用的DECOM pression工具您 选择。 *的Mac OS:在终端,cd到Flex SDK的根文件夹, 运行此命令: *焦油jxvf AIR20_mac_sdk_XXXXXX.tbz2
如果你有麻烦,由于文件覆盖文件
权限,试试这个命令 sudo的焦油jxvf AIR20_mac_sdk_XXXXXX.tbz2
在Flex或Flash Builder中,打开属性对话框,选择 Flex编译页
- 点击配置的Flex SDK ...链接
- 添加合并Flex和AIR 2 SDK文件夹上面创建
- 使用该SDK访问的AIR 2 API的任何项目。
要更新本作的产能释放;去downlod的Flex SDK的preferred版本 HTTP://opensource.adobe。 COM /维基/显示/ flexsdk /下载并下载AIR 2 SDK时的 http://www.adobe.com/cfusion/entitlement/index.cfm?e=airsdk 。
两个使用上述(1-3)的说明叠加;然后配置在Flash Builder(也使用上述说明新的SDK(4-7)。
更新:由于我原来这篇帖子;的Flex 4.1 SDK发布,其中包括有关AIR 2位。 你可以在这里
I just got CS5 master suite which includes Flash Builder 4 and Flash CS5 Pro.
When I create a new AIR app in CS5 pro it says "AIR 2" but when I create a new AIR project in Flash Builder I do not see anything indicating that it is AIR 2 or 1.5?
Is there a way to tell which AIR runtime it is using?
I think you'll have to download the SDK and st it up yourself; but Flash Builder should work fine:
http://labs.adobe.com/wiki/index.php/AIR_2:Release_Notes
How to overlay the Adobe AIR SDK for use with the Flex SDK
- Copy the contents an existing Flex SDK folder to a new folder. For example, in Flex Builder, copy the following folder located at: * Windows: c:\Program Files\Adobe\Flex Builder 3\sdks\3.2.0 * Mac OS: /Applications/Adobe Flex Builder 3/sdks/3.2.0
- Download the appropriate AIR SDK file for your operating system and save it to the root folder of the Flex SDK. * Windows: AIR20_win_sdk_XXXXXX.zip * Mac OS: AIR20_mac_sdk_XXXXXX.tbz2
Extract the contents of the AIR SDK archive and overwrite the existing SDK files in the copied folder. * Windows: Right-click on the ZIP file and select "Extract All" or use the decompression tool of your choice. * Mac OS: In Terminal, cd to the root folder of the Flex SDK and run this command: * tar jxvf AIR20_mac_sdk_XXXXXX.tbz2
If you have trouble overwriting files due to file
permissions, try this command sudo tar jxvf AIR20_mac_sdk_XXXXXX.tbz2
In Flex or Flash Builder, open the Properties dialog and choose the Flex Compiler page
- Click the Configure Flex SDKs... link
- Add the combined Flex and AIR 2 SDK folder created above
- Use this SDK for any projects accessing AIR 2 APIs.
To update this for the production release; go downlod your preferred version of the Flex SDK at http://opensource.adobe.com/wiki/display/flexsdk/Downloads and download the AIR 2 SDK at http://www.adobe.com/cfusion/entitlement/index.cfm?e=airsdk .
Overlay the two using the instructions above (1-3); then configure the new SDK in Flash Builder (also using the instructions above (4-7).
Update: Since my original post of this; Flex 4.1 SDK was released which includes the relevant AIR 2 bits. You can get it here
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