请问Flash Builder中和Flash Professional之间的工作流程有什么不同? [英] Does the workflow differ between Flash Builder and Flash Professional?

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问题描述

什么是工作流创建在Flash Builder AIR应用程序,它是如何从Flash专业版有什么不同?

What is the workflow for creating an AIR application in Flash Builder and how does it differ from Flash Professional?

我熟悉Flash Professional中,但我想上面满脑子都在FB,但我从不惜在iOS开发未来和Flash Pro是推动我疯了。 (我有难同班级的时间表混合,但我认为,MXML可能是一个很好的替代品的时间表。)

I am familiar with Flash Professional, but I'm trying top wrap my head around FB, but I'm coming from a stint in iOS development and Flash Pro is driving me crazy. (I have difficulty with classes mixed with the timeline, but I think that MXML might be a good substitute for the timeline.)

(奖金:?什么是一些很好的在线学习资源MXML)

(Bonus: What are some good online resources for learning MXML?)

推荐答案

这是一个很难回答的回答彻底无需花费大量的时间。简单的答案是:是的 - 工作流有显着不同。 Flash Professional中更多的是一种设计师的工具,尽管Flash Builder是多了一个codeR的工具。

This is a hard question to answer thoroughly without spending lots of time. The simple answer is: Yes -- the workflows are substantially different. Flash Professional is more of a "designer's tool", while Flash Builder is more of a "coder's tool".

例如,在Flash Builder(原名的Flex Builder),还有用于创建和操纵图形没有内置的工具。一切都是code驱动(MXML和AS3)。如果您需要包含复杂图形(例如从闪存亲,或插画,或其他),你使用MXML / AS3 code和/或元数据导入。

For example, in Flash Builder (formerly "Flex Builder"), there are no built-in tools for creating or manipulating graphics. Everything is code-driven (mxml, and as3). If you need to include complex graphics (eg from flash pro, or illustrator, or whatever), you import them using mxml/as3 code and/or metadata.

在Flash Pro,您构建图形资源,将它们放置在时间轴上,并且附上AS3类,你的资产。

In Flash Pro, you build graphic assets, place them on the timeline, and attach as3 classes to your assets.

在Flash Builder中构建AS3类(无论是在纯AS3,或在MXML中),并附上你看中的图形你的类。

In Flash Builder you build as3 classes (either in pure as3, or in mxml), and attach your fancy graphics to your classes.

有一个时间轴在Flash Builder的概念。有一阶段的概念。

There is no concept of a timeline in Flash Builder. There is no concept of a stage.

最好的教程和入门文档可能是那些在他们的LiveDocs中网站提供的土坯。 这里启动。

The best tutorials and getting started docs are probably those provided by adobe on their "livedocs" site. start here.

您可能要特别注意:

  • About Flash Builder -- and all the stuff linked from there.

使用Flex 4

<一个href="http://help.adobe.com/en_US/flashbuilder/using/WS6b84a753ecd210fd-7fb8a08d12114b6a4cf-8000.html"相对=nofollow>构建AIR应用程序使用Flash Builder

也有一些影片在Adobe的网站上漂浮的地方。我似乎无法找到他们现在...但如果​​你preFER学习这样......你会发现,一些这些影片是pretty的信息。

There are also some videos floating around on adobe's site somewhere. I can't seem to find them right now... but if you prefer to learn that way...you'll find that several of those videos are pretty informative.

这篇关于请问Flash Builder中和Flash Professional之间的工作流程有什么不同?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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