为什么我们允许使用不完整类型的地址? [英] Why are we allowed to take the address of an incomplete type?

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问题描述

请考虑这个代码:

  class Addressable; 
class Class1 {void foo(Addressable& a){(void)& a; }}; // OK
class Addressable {void * operator&(){return this; }};
class Class2 {void foo(Addressable& a){(void)& a; }}; // Error:operator& private

为什么C ++允许使用不完整引用类型的地址?



难道不可能是非法的,如上所示?这是有意的吗?

解决方案

是的,这是故意的,如果 operator& code>是重载的。



从C ++开始,就可以获取不完整类型的地址。在C中,绝对没有任何破损的风险,因为& 不能重载。



C ++选择不不必要地破坏以前有效的程序,并简单地指定如果一个不完整的类型确实有一个重载的& 运算符,它是未指定重载的运算符是否被使用。 p>

引用N4140:


5.3.1一元运算符[expr.unary .op]



如果& 应用于不完整类类型的左值,类型声明 operator&(),未指定操作符是否具有内置含义或调用操作符函数。




这可以被解释为甚至应用于当前被声明的类,即使当 operator& 的声明已经见:

  extern struct A a; 
struct A {
int operator&();
decltype(& a)m; // int,or A *?
};
int main(){
return A()。m; // only valid if m is int
}

这里,GCC给出 m 键入 A * 并拒绝程序,但clang给它类型 int 并接受它。


Consider this code:

class Addressable;
class Class1  { void foo(Addressable &a) { (void) &a; } };  // OK
class Addressable { void *operator &() { return this; } };
class Class2  { void foo(Addressable &a) { (void) &a; } };  // Error: operator & private

Why does C++ allow taking the address of an incomplete reference type?

Couldn't it be potentially illegal, as shown above? Is this intentional?

解决方案

Yes, that's intentional, and the possibility of breakage if operator& is overloaded is known.

Taking the address of incomplete types has been possible since long before C++. In C, there is absolutely no risk of any breakage, because & cannot be overloaded.

C++ chose not to unnecessarily break previously valid programs, and simply specified that if an incomplete type does turn out to have an overloaded & operator, it's unspecified whether the overloaded operator gets used.

Quoting N4140:

5.3.1 Unary operators [expr.unary.op]

If & is applied to an lvalue of incomplete class type and the complete type declares operator&(), it is unspecified whether the operator has the built-in meaning or the operator function is called.

This can be interpreted to apply even to a class currently being declared, and even when a declaration of operator& has already been seen:

extern struct A a;
struct A {
  int operator&();
  decltype(&a) m; // int, or A *?
};
int main() {
  return A().m; // only valid if m is int
}

Here, GCC gives m type A * and rejects the program, but clang gives it type int and accepts it.

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