C ++:在OpenGL中绘制2D磁盘 [英] C++: Drawing a 2D disk in OpenGL

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本文介绍了C ++:在OpenGL中绘制2D磁盘的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我试图写一个适当的函数,使用OpenGL在屏幕上绘制2D光盘几天,我根本看不出来:(



这是我当前的代码:

  void Disk(Float x,Float y,Float r,const Color& ; vColor)
{
glBegin(GL_TRIANGLE_FAN);
glVertex2f(x,y);
(Float i = 0; i <= 2 * PI + 0.1; i + = 0.1)
{
glVertex2f(x + sin(i)* r,y + cos(i)* r);
}
glEnd();
}

放大时,生成的磁盘显示峰值,而不是边缘, 。



此函数不仅绘制一个磁盘,而且始终多于一个 - 这意味着如果启用了alpha,则结果会出错。 p>


  • 我需要在我的函数中更改哪些内容才能正确绘制磁盘?


解决方案

  void circle(float x,float y,float r,int segments)
{
glBegin(GL_TRIANGLE_FAN);
glVertex2f(x,y);
for(int n = 0; n <= segments; ++ n){
float const t = 2 * M_PI *(float)n /
glVertex2f(x + sin(t)* r,y + cos(t)* r);
}
glEnd();
}

关于尖峰...一张图片可以讲一千个字。


I've tried to write a proper function for drawing a 2D disk on the screen with OpenGL for a few days now, and I simply can't seem to get it right :(

This is my current code:

void Disk( Float x, Float y, Float r, const Color& vColor )
{
    glBegin( GL_TRIANGLE_FAN );
        glVertex2f( x, y );
        for( Float i = 0; i <= 2 * PI + 0.1; i += 0.1 )
        {
            glVertex2f( x + sin( i ) * r, y + cos( i ) * r );
        }
    glEnd();
}

When zooming in, the resulting disk shows spikes, not as in edges but really spikes pointing out.

Also the function doesn't draw one disk only, but always a bit more than one - which means that if alpha is enabled, the results look wrong.

  • What do I need to change in my function so it properly draws a disk?

解决方案

void circle(float x, float y, float r, int segments)
{
    glBegin( GL_TRIANGLE_FAN );
        glVertex2f(x, y);
        for( int n = 0; n <= segments; ++n ) {
            float const t = 2 * M_PI * (float)n / (float)segments;
            glVertex2f(x + sin(t) * r, y + cos(t) * r);
        }
    glEnd();
}

that should get you rid of the overdraw. About the spikes... a picture could tell a thousand words.

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